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Post by Loudent2 on Mar 26, 2008 15:13:08 GMT -5
Mammoththruk's suggestion thread went to 5 pages so it's hard to parse.
With the introduction of the second .hak file I'm more inclined to allow new custom content. So post your suggestions/requests here:
(reminder: Nothing that requires overrides)
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Post by Loudent2 on Mar 26, 2008 15:14:06 GMT -5
Can we have MWM's double spears and Kane's stuff?
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Post by mammothtruk on Mar 26, 2008 16:17:56 GMT -5
yeah that thread got longer than I thought it would
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Post by nicethugbert on Mar 26, 2008 17:17:43 GMT -5
How about appearance crafting? XP CRAFT or Charlie Vale's?
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Post by nicethugbert on Mar 30, 2008 20:08:32 GMT -5
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Post by mammothtruk on Mar 31, 2008 0:54:08 GMT -5
I really like the greater mirror image spell. K should think about adding that into the fold. Travel System looks cool and WoWish. It would really help when the server increases in size and wouldnt hurt now from the barrens to the lands edge.
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Post by Loudent2 on Mar 31, 2008 11:47:18 GMT -5
I'm a big fan of Mirror image, but it's way overpowered in NWN. I'm not sure I'd be ok with adding this as a 4th level spell. I have a nearly identical system already coded (was brought over in my core scripts from NWN1. Ultimately I feel this sort of system is inferior to the world map system that we have for NWN2. Theare are some really great ones I'm looking at. It would be great if we had more interior prefabs Travel System looks cool and WoWish. It would really help when the server increases in size and wouldnt hurt now from the barrens to the lands edge. That is the point of "Call of the Hero". Want to group but everyone is in different corners of the world? form a group, everyone calls.
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Post by mammothtruk on Mar 31, 2008 12:03:37 GMT -5
had nothing to do with grouping really. crafters are at lands edge and material quests are at lands edge. when the server expands a bit more its going to be a long walk.
Oh yeah. And you have the world map and travel system coded does that mean it will only show the travel points that you have been to on the world map? that would be really cool.
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Post by Loudent2 on Mar 31, 2008 12:18:22 GMT -5
I haven't done anything with the world map. The system I have is identical to the discover and travel system in the post above (I created it in NWN1). The scripting for a world map which only shows points you've traveled to should be relatively trivial. However, doing the world map graphic would be difficult. I'm already toying with the next couple of stone powers and I think the first epic one will be the ability to port/gate to any stone you've bound to from wherever you are. So you'll only have to hoof it for a while
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Post by nicethugbert on Mar 31, 2008 17:35:27 GMT -5
Nearest merchant from Upper Outpost is two maps away. That's a long way to go to id that Orc Horde Antiques.
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Post by Loudent2 on Mar 31, 2008 17:48:06 GMT -5
Town gate is your friend
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Post by mammothtruk on Mar 31, 2008 21:06:09 GMT -5
bah who needs IDs when you have the all mighty lore checks. I even keep an ID mem'd on gook just in case I come across something with more than 20 lore required haha
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Post by Loudent2 on Mar 31, 2008 21:07:50 GMT -5
Ring of insight are also sold by Dalamar as are lore potions
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Post by mammothtruk on Apr 1, 2008 12:05:31 GMT -5
was thinking about it and some of the boss drops that arent custom made stuff like belts of giant str and rings of wizardry could be random looted. you can set it to a basic power level right? so it would give more variety and still give those special custom items.
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Post by Loudent2 on Apr 1, 2008 12:17:09 GMT -5
Not entirely sure what you mean. Do you want a chance of the custom items or pre-made one?
To be honest I'm not terribly fond of the Random item generator. As interesting as it is it isn't designed for what I want it to do.
And there's bad stuff going on with the battles. It seems when you have multiple high level players with everyone slinging spells around the server crashes like there's no tomorrow. I may have to remove the system or restrict it to lower levels until I get the issues worked out.
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