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Post by Loudent2 on Apr 2, 2008 19:49:48 GMT -5
Well, I'll probably have to re-write a bunch of stuff to support this, but I'll see what I can do.
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Post by nicethugbert on Apr 2, 2008 21:04:02 GMT -5
Oh, so this is all about getting NTB, huh? The orcs have no problem mobbing PCs. It depends what buffs. On my own, I have to be careful. Pang died 5 times today until I learned to be careful again. I suspect you guys were putting some other buffs on him the other day. Even then he took damage, but, much more manageable than when solo. I forgot, is it mirror image and displacement that makes one melee immune? I got oneshoted today and I have no idea how as my toon has crit immune, sneak immune, deathward. Unless, they all got lucky at once. And, one mean little piggy bum rushed Pang while he was buffing all the way back next to the good guy commander and KD'ed Pang. MT, I'm not sure I agree with all that. The battle needs work, but, lou already knows that. Medieval battle tend to dissolve into bloody chaos, but, a little more intelligence is whats needed on the part of troops, besides the variety we spoke of the other day. I really like the battle field. It has a different pace and feel from the quests and helps break up whatever routine dungeon delving or questing can sometimes be or linearity they might have. I wish there were battle fields for lower level toons.
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Post by Loudent2 on Apr 2, 2008 21:24:14 GMT -5
The big work here is creating the packages for the specialty classes he mentioned. It looks straight-forward, but I don't relish the idea of doing all that grunt work. I'll probably end up having a couple of battle options. The old standard orc battles and a more involved one with crossbow men, shaman, mages, fighters, rogues (and troll slaves
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Post by mammothtruk on Apr 2, 2008 23:11:50 GMT -5
troll slaves for the win!
I Lou has a lot on his plate already. I dont figure a lot of things will see the light of day any time soon. Its a lot of work creating 30 new monsters or a single 1-30 progression table for a monster to take and scale to a player. Its a lot of work I know. And as for the rest of the battlefield it really comes down to personal taste I suppose. The one thing we can all agree on is it needs to stop causing crashes client and server side. Its got something to do with bandwidth on the client side. not sure about server side.
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Post by Loudent2 on Apr 3, 2008 1:51:35 GMT -5
Ain't that the truth. And it doesn't help that I've been shirking my building duty in lieu of playing. I suppose it all comes down to priority. I have, what I think, is a list of priorities, but it's not necessarily what you guys want.
Right now, at the top of my list, is finishing up the eastern barrenlands adding a couple more Achievement quests, and a few repeatable standard quests,
Following that is adding the 3rd arcane circle quest to archmage hemlock.
Then, depending on what's ready, it's either some player submissions or western barrenlands.
If the battle is of greater importance I can bump it up the list. A priority list from each player would be useful to determine the best course of action.
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Post by nicethugbert on Apr 3, 2008 16:06:09 GMT -5
Maybe we can get Ellysius, Nytir, TonyK, Mithridates, and WhatIsSol to flesh out nytir's mod from level 1 to 30 with armies?
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Post by nicethugbert on Apr 3, 2008 16:12:42 GMT -5
Lou, is it possible to create a package of hostiles that can be added to the nytir battle area?
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Post by Loudent2 on Apr 3, 2008 16:30:06 GMT -5
Lou, is it possible to create a package of hostiles that can be added to the nytir battle area? Not quite sure what you mean by that. can you explain?
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Post by nicethugbert on Apr 3, 2008 16:49:24 GMT -5
Eh, like a prefab, or a box of cereal? Encounters?
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Post by Loudent2 on Apr 3, 2008 16:59:59 GMT -5
It would require some wiring, it's not like you could just drop it in. Anyone who wants to take this on is welcome to. I'll give you the naming convention needs to be used.
What the packager will need to do: 1) Provide the blueprints for the hostiles (all should be level 1 and using a package) 2) Provide a package for the hostile if not using one of the standard packages 3) give the army makeup (percentage of total armor for each hostile).
Give me that and I can get it wired up pretty quickly
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Post by nicethugbert on Apr 3, 2008 18:29:11 GMT -5
Anyone who wants to take this on is welcome to. I'll give you the naming convention needs to be used. Yes, plz.
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Post by nicethugbert on Apr 6, 2008 12:12:24 GMT -5
Trade unwanted craptacular items for xp or crafting supplies. There has to be some rational involving the magical energies trapped in the items. Maybe something like the role of pig feces in Mad Max?
And, lou, how about those codes?
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Post by Loudent2 on Apr 6, 2008 12:31:27 GMT -5
And, lou, how about those codes? the naming scheme works out like this "ldoa" + name + '1" So, for instance in the battles you have rangers, Warriors rogues and Captains(paladins) So we have the resource name/resref/tags of ldoaranger1 ldoacaptain1 ldoawarrior1 ldoarogue1 The resource name and resref *must* be the same. It's better if the tag is the same as well. Make some generic "name" The should be human(hence the "1" suffix. we create duplicates of other races by changing the sub-race but keeping the package) level 1 you should set their package and actually click the "Reset from package" button to assign their feats/skills etc They should be classified under "Lost Dungeons|Human" They should be given mundane gear (the scripts will add enhancements) including chestpiece, helm(generally so it doesn't look like attack of the clones with everyone with an identical face) and that's how it's done.
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Post by mammothtruk on Apr 6, 2008 12:43:44 GMT -5
to create a new package you need to have a 2da editor and some time. I suggest using the existing packages as templates for yours. There are 4-5 2das that have to be created depending on the class used.
Non spell caster have 4 and spell casters have 5.
packages.2da has to have them added packeqfight1 packftfight1 packskfight1
and if fighters were casters
packspfight1
If you extract these out of the 2DA.zip in the data folder of your nwn2 install you can pop them open with just about any editor and get an idea of what a package will take.
Then from there you need a creature to use your package. So you figure out what theme you want to use for the battle and create a few new monsters. Each monster will need a package so unless your willing to sit down and draw up new ones for each one I am going to suggest prefab packages to start with. Then make packages later so you can play around with them and figure out what works.
Then Lou is asking for % of each creature on each side.
10% captains 30% archers 60% warriors
like that
10% casters 5% elites 10% barbarians 50% fighters 25% archers
or that
if you can do all that I think "wiring it up" isnt all that hard. Its just a matter of putting things in the right places in the scripts. Witch Lou is really really go at. So I want to call dibs on a few monster models. Or themes if you will.
Arcana Battles Golem, Imashari
Druidic Battles Shambling Mound
I got themes working up to these and if everyone likes them maybe they can be added.
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Post by mammothtruk on Apr 6, 2008 14:06:55 GMT -5
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