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Post by nicethugbert on Apr 6, 2008 15:30:08 GMT -5
Combo's: 01] lizard folk + shambling mounds + kobold(rogues, trappers, archers) + wyvern + black dragon 02] pixie, treant, earth elemental, animal, elf 03] djini, ice mephit, sylph, air elemental, orglash 04] undead 05] umberhulks and beetles 06] demons 07] devils 08] giants 09] drow + spiders 10] gnomes(rogues and bards) 11] gobliniods 12] Mind Flayers Templates: 01] Fiendish
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Post by mammothtruk on Apr 6, 2008 15:40:12 GMT -5
I was thinking War Mounts, Druids, and some kind of ranged fighter.
War Mount Lizardman Druids ?
Not real sure what kind of ranged unit could be used for that. I do like the lizardman plan there. Race wasnt nailed down but it is now. templates are going to be your basic plant, some kind of tre hugger druid template, and our mystery archer.
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Post by Loudent2 on Apr 6, 2008 15:59:02 GMT -5
Relax, I've been following the thread the author created when he started the project. I am aware of them and will be getting them in ASAP. I'll find some place to put them. A pre-fab off the vault or somethign.....
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Post by nicethugbert on Apr 6, 2008 16:50:57 GMT -5
I was thinking War Mounts, Druids, and some kind of ranged fighter. War Mount Lizardman Druids ? Not real sure what kind of ranged unit could be used for that. I do like the lizardman plan there. Race wasnt nailed down but it is now. templates are going to be your basic plant, some kind of tre hugger druid template, and our mystery archer. I was editing that post to add a few more ideas while you were reading it. Could use kobold rogues as archer/trappers. Set a trap then stand on it firing arrows. Could make fiendish or undead variants to, of almost anything. Naming them will be a pain as there isn't much of a geography available yet. Well, Estate of Unrest for the undead theme. EDIT 1: One thing I don't get is how level works here. I make the creatures level 1 in the blueprints? Then the level up package and scripts take care of the rest? OK, but do the creatures have to be useable at all levels? I can't imagine some of these creatures at level one as the special abilites can be over powering, for example Balors. EDIT 2: Warlocks can be "archers".
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Post by Loudent2 on Apr 6, 2008 17:08:41 GMT -5
EDIT: One thing I don't get is how level works here. I make the creatures level 1 in the blueprints? Then the level up package and scripts take care of the rest? OK, but do the creatures have to be useable at all levels? I can't imagine some of these creatures at level one as the special abilites can be over powering, for example Balors. You guys go to town and have fun with it. I'll end up with 2 tiers of battle. The standard stuff and epic versions. You guys come up with the epic versions. I'll stick with the standard stuff.
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Post by Kaedrin on Apr 6, 2008 18:37:18 GMT -5
Relax, I've been following the thread the author created when he started the project. I am aware of them and will be getting them in ASAP. I'll find some place to put them. A pre-fab off the vault or somethign..... I'm working on integrating his 2da and script set into my stuff once I get permission from him. The numbers they chose for the visualeffects and appearance 2das are rather excessive to say the least.
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Post by Loudent2 on Apr 6, 2008 20:38:21 GMT -5
If it's a problem, you can just move the .2da references some-place reasonable.
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Post by Kaedrin on Apr 6, 2008 21:44:42 GMT -5
I will, and reserve some numbers for Jonny after talkign to him. Their scripts are hard coded to the 5000 range so I'm going to switch it to using constants declared in their (already existing) include file. That way anyone can update the feat numbers by editing one include and recompiling.
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Post by nicethugbert on Apr 7, 2008 17:18:42 GMT -5
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Post by Loudent2 on Apr 7, 2008 17:30:11 GMT -5
Umm, there is no longer a need to use the consolidated thread...You have an entire forum now
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Post by nicethugbert on Apr 7, 2008 18:57:57 GMT -5
Well, it continues to say Consolidated CC suggestion thread, although it has become rather messy.
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Post by mammothtruk on Apr 8, 2008 13:55:59 GMT -5
prefab lizardmen are cool. cuts down on the time required to get them the way you want them to look.
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