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Post by mammothtruk on Feb 25, 2009 17:22:43 GMT -5
WTB: Epic Stone Mastery
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Post by hellfirerws on Feb 26, 2009 0:39:31 GMT -5
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Post by Beldar on Feb 26, 2009 0:42:24 GMT -5
Wow! Those are awesome! Mound buzzers you have a new rival.
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Post by nicethugbert on Feb 26, 2009 12:53:27 GMT -5
Holy WTF NEAT!
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Post by mammothtruk on Feb 26, 2009 17:01:56 GMT -5
stirge? man I hope that texture makes it into the game and looks that d**n good.
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Post by Loudent2 on Feb 27, 2009 16:41:27 GMT -5
OMG, I hate stirges, but can no longer remember why. In one of the games (BG, NWN1 or NWN2, or perhaps the gold=box series there were stirges. Lots of em. Dangerous enough that you had to stop and kill, but weak enough that you didn't get anything for it other than loas time and bleeding wounds. Wish I could remember the exact scenario.
And, did I read write. in the RWS boards you state that the model in the cube is an effect? So, I can take any model and put it in there (after converting the model to an effect that is)?
That's pretty awesome.
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Post by hellfirerws on Feb 27, 2009 17:59:27 GMT -5
Kinda, I tried to get this to work early on, so the cube could equip weapons and shields, but because of the transparency effect, the equipped weapons only show in the tool set, not in game.
the cube currently can display other models inside if it they are VFX . I have tested this with every model type. I have had giant cubes with houses inside and interior tiles, down to mini cubes with birds inside.
Possibly later I will go back and try to debug why equipped weapons don't show inside.
For the Stirge, the texture will look just like that, however the model in the pic is the high res 3.7 million polygon model used to make the normal map. so it will not be so nice in game. The game model is 568 polygons so you can have flocks of them without dragging down the PC, but on the bright side they are small.. about the size of a human chest.
*Runs back to max to work on another conversion*
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Post by nicethugbert on Feb 28, 2009 6:27:47 GMT -5
Can we have a higher poly models because a giant stirge would look cool. No need to use the models as D&D intended. All the monster sizes could be reversed.
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Post by hellfirerws on Feb 28, 2009 14:04:22 GMT -5
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Post by nicethugbert on Feb 28, 2009 17:11:00 GMT -5
Sorry, Hellfire, but I can't imagine something actually getting anywhere like that. Each pair of wings is counter acting the other pair.
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Post by hellfirerws on Feb 28, 2009 17:29:22 GMT -5
Yes, and I agree, but it looked plain and boooooring with the wings working in unison
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Post by hellfirerws on Feb 28, 2009 19:41:30 GMT -5
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Post by Loudent2 on Feb 28, 2009 19:51:42 GMT -5
Yes, and I agree, but it looked plain and boooooring with the wings working in unison It wasn't so much about they acting in unison as it was that the wings seemed rigid with a hinge at hte point of connection. During the down stroke the weings need to "bend" up/inflate and during the upstroke they neecd to fold in.
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Post by cosper123 on Feb 28, 2009 23:39:11 GMT -5
Actually that's fine, there's fish with multiple fins that swim like that...they most certainly would not counteract each other. I wouldn't be surprised if there were some early plane designs that were imagined like that.
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Post by nicethugbert on Mar 1, 2009 6:09:41 GMT -5
Those fish rotate their fins to avoid water resistance when bringing their fins back for another stroke.
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