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Post by nicethugbert on Feb 9, 2009 23:52:13 GMT -5
Whatever Lou wants or Bulette. They go well with lizard men, especially as mounts.
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Post by hellfirerws on Feb 11, 2009 15:52:10 GMT -5
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Post by Kaedrin on Feb 11, 2009 17:31:59 GMT -5
The hook horror with an alternate skin can do double duty as a Vrock.
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Post by nicethugbert on Feb 11, 2009 18:00:55 GMT -5
More Spam plz!!!!!!!!!!!!!!!!
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Post by mammothtruk on Feb 12, 2009 2:18:09 GMT -5
spam away good sir. these WIP screen caps look amazing.
the teeth of the worm need some gum line. ugly little bastard. can he pop out of the ground? Nw2 needs things that burrow out of the ground and attack you.
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Post by Loudent2 on Feb 12, 2009 12:55:37 GMT -5
OK, ill stop spamming your forums now No, no. Please continue. Thats what this forum is for. Makes us feel special that we get sneak previews
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Post by nicethugbert on Feb 12, 2009 14:56:26 GMT -5
Would it be possible to implement land waves such as this might make if it were to tunnel close to the surface? How about when it bursts out of the ground?
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Post by hellfirerws on Feb 12, 2009 15:27:41 GMT -5
I have been thinking about what to do about when it appears and disappears. can VFX be spawned or turned on and off? (I'm dumb when it comes to that stuff).
I have a CC related question. do you know anyone that can edit the heat shimmer VFX to look more like underwater distortion? the coming update will include more marine creatures, and I would like to make an area to showcase them.
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Post by hellfirerws on Feb 13, 2009 2:19:02 GMT -5
Purple worm images updated Exported to game fine.. Now I am jsut cranking out animations
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Post by mammothtruk on Feb 13, 2009 5:10:42 GMT -5
shadows on the gum line look WAY better ingame I guess? Cause that looks amazing!
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Post by nicethugbert on Feb 13, 2009 14:34:33 GMT -5
The purple worm will be part of the update, just not sure I will work on it next Dude, that is so Atari. Free MoW now!
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Post by hellfirerws on Feb 13, 2009 15:42:55 GMT -5
Pics updated again.. they are final now.
Time to move on to the animations, and then the Ettercap.
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Post by nicethugbert on Feb 13, 2009 17:51:29 GMT -5
That thing looks like it makes snacks out of flying purple people eaters!
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Post by mammothtruk on Feb 13, 2009 22:33:44 GMT -5
now it just needs some kind of eruption VFX for when it bursts out of the ground.
Does it have a ranged breath/spit weapon? Now I gots to look it up. If os then have it have a "spawn" VFX within NESS and make it immobile. That would work for the NESS. As for default it needs some kind of VFX around its bottom part like... a cloud that changes color depending on the terrain its on. Like a "cloud of dust" kind of deal?
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Post by hellfirerws on Feb 13, 2009 22:55:46 GMT -5
I would love to have that, but i couldn't script my way out of a paper bag. For my first release I looked for ppl to help script the special powers of the Gel cube, oozes and slimes, and Myconids.. in the ed, I just released the models I would prefer at some point to make the hak easily usable by ppl (sounds portraits, special scripting) but I don't have the resources at the moment.
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