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Post by nicethugbert on Dec 8, 2008 21:34:39 GMT -5
There aught to be more to playing a rogue than just sneak attack. Look at SoZ, for instance. Besides, we already have Thug. Granted, rog02/swb18 has more than what Thug offers.
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Post by Kaedrin on Dec 8, 2008 22:10:49 GMT -5
The feat matches up with PnP but it's a fairly strong feat so I'm building in the ability for a PW operator to adjust to their need.
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Post by Kaedrin on Dec 16, 2008 20:36:58 GMT -5
v1.34.5 is released for Storm of Zehir for all versions. Changelog for v1.34.5- Fix for the SoZ Overland Map stripping all class abilities and feats off now included.
- Feats page on the website updated to include recent feats
- All class descriptions on the website have been updated to reflect a consistent style and to indicate how many levels the class has.
- Whirling Dervish class description updated to fix a typo.
- Anointed Knight class description updated to fix a typo.
- PW documentation updated to include the new heartbeat and player_rest events that need to be hooked.
- New RWS creatures supported in my appearance.2da file. Models will be combined with the BRock download and kept separate (for builders only).
- Stormlord weapon buffs now last 24 hours (instead of having to redo it every 2 minutes)
- New cmi_options.2da entry: Stormlord weapon buffs set to 24 hours (0 for no, 1 for yes) (Defaults to 1)
- Beckon the Frozen fixed. 2 second delay added to buffing the pet to allow it time to be summoned.
- Duration of Undead Bane Weapon, Second Wind corrected to be 1 hour/level.
- Sonic Weapon description updated to remove mention of ammo (melee/ranged weapons only buffed)
- Player1's Stone of Alarm fix included
- Blackguard/Assassin remove the old feats during levelup if present.
- Fighter, Divine Champion, Hosp, AK, WoD bonus feat list updated with new SoZ feats (Indomitable Soul, Steadfast Determination)
- Heartwarder description updated to make it clearer that Warlocks get full invocation and blast progression
- Assassin/Blackguard class description updated with new spellbook and pet information
- Avenger/BFZ class description updated to mention the Death Touch replacement for a working Death Attack DC
- Barbarian class description updated to mention Whirlwind Frenzy
- Palemaster class description updated to mention spellcasting progression change
- SoZ now restores class abilities after all effects are removed on the overland map
- New cmi_options.2da entries: Daring Outlaw dice cap (0-15, 0 being no cap)
- New cmi_options.2da entry: Use the Creature feat buff for Wildshape/Polymorph (0 for no, 1 for yes) (default 0)
- New cmi_options.2da entry: Allow Arcane shapes to cast spells (0 for no, 1 for yes) (defaults to 0)
- Arcane shapeshifting spells will have support built in to allow spellcasting (defaults to off)
- AK/WoD descriptions updated regarding the level 10 ability.
- Tenser's Transformation (SW6), Shapechange (SW9), and Word of Changing (W4) gains the Unarmed to Creature weapon feat buff
- Touch of Healing description updated to indicate the cmi_options entries and it's default 50% cap.
- Warpriest class description updated to include Warpriest levels stack for turning undead.
- Dragon Disciple class description updated to includes the fact that it is open to the Assassin and Avenger
- k_mod_player_rest, k_mod_player_levelup added to the MP version
- Greater Two-Weapon Defense changed to a 1 point Shield bonus
- Defensive Fighting now correctly grants 1, 2, and 4 Shield AC when in defensive fighting modes (Two, Imp Two, and Greater Two Weapon Defense)
- Frost Mage's Frost Armor now acts more like other persistent feats (updates more often)
- Forest Master, Frost Mage, Nature's Warrior have had their Natural AC buffs changed to account for (Epic) Armor Skin.
- Issue with Forest Hammer weapon buff fixed
- Devastating Critical (Warmace) disabled as SoZ turned it on when it's not functional
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Post by thatruth on Dec 16, 2008 21:18:43 GMT -5
Nice! I particularly like the stormlord buff lasting 24 hours and the blackguard/assassin descriptions.
Can't wait to see that stuff here!
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Post by cosper123 on Dec 16, 2008 22:28:04 GMT -5
Nice! I particularly like the stormlord buff lasting 24 hours and the blackguard/assassin descriptions. Can't wait to see that stuff here! DITTO!
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Post by Kaedrin on Dec 17, 2008 0:19:57 GMT -5
Thank Loudent for asking for it!
To be honest I thought the SL buffs were buried in the engine so I never bothered to look if I could fix that annoyance.
Maybe someday it will be friendlier for thrown weapon folks but right now there are too many issues to make it simple for them. You will still need to rebuff each stack of thrown when it is equipped.
Melee weapon buffs won't require the 2 minute rebuff dance though.
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Post by nicethugbert on Dec 17, 2008 10:24:45 GMT -5
NEAT!
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