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Post by Kaedrin on Mar 2, 2009 23:21:27 GMT -5
Changes: * General update for Patch 1.22 * Knight of Tierdrial now accepts the Bardic weapon proficiency as a prerequisite * Wildshape Tier options now set in the IsModuleSupported function. * New cmi_options entry: LoadCMIOptions (row 29) * Forest Master description updated to indicate the stat bonuses are bonus Epic Great (Attribute) feats * Nature's Favor description updated to indicate it affects your companion only * Stacking routine updated for Shadowbane Stalker (dice will be correctly awarded at the next levelup
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Post by Kaedrin on Mar 15, 2009 23:56:55 GMT -5
I expect to have 1.36.1 done this weekend and I'd recommend updating to it as soon as you can (it has no new features, just fixes and tweaks).
The fix list is currently:
* Elemental Shield ability had a bug in the power level fixed. * Eldritch Glaive now accounts for the rest of the haste spells/feats. * Oversized Two-Weapon Fighting description updated to include which weapons it is valid for. * Clap of Thunder updated to check for both the cmi_option related to Sonic Might as well as having Sonic Might active. * Battle Caster now correctly requires Armored Caster (Bard or Warlock). (Mea Culpa) * Eldritch Glaive now uses melee touch attack, not ranged touch attack * Exalted Companion, Exalted Wild Shape, and Ghostly Visage no longer use DR/Magic Weapon since it no longer works. They now use DR (Value)/- * Exalted Companion, Exalted Wild Shape, and Ghostly Visage descriptions updated * Beholder AI adjusted to avoid dispelling supernatural effects and permanent auras. * Armored Ease fired by the Equip/Unequip scripts * New cmi_option: Wildshape Bracers transfer to creature weapons, not the hide (true/false) * Dragonslayer correct gets Aura of Courage at next levelup. * Look into Wildshape use from quickslot not refunding use with unlimited uses option * Check Vordan's and offer updated module support scripts * Intuitive Attack now available as a bonus feat for Fighters * Shadowbane Stalker levels now count for turning undead * Dragonslayer progression for Wizard/Warlock had their feat names switched. This is now fixed. * Storm Avatar now affects creature weapons. * Armored Ease text changed to indicate it is a skill bonus. * Treant/Shambling Mound resized * Forest Master "Forest Might" description updated to indicate it only grants Regen 1, not the feat Fast Healing 1 (what regen is called in PnP, the same name as the epic feat). * Lion of Talisid descriptions updated to indicate that it gains 7 uses/day of Lion's Swiftness at level 7 and another for each additional class level (10 uses/day at 10th). * Aura of Radiance now strips the darkness effect off those that enter it. * Hand of Divinity removes the OnDispel code (no effect on the spell, just cleaner) * Exalted Natural Attack updated to do more than 1 point of damage to undead/outsiders. * GenerateAttackEffect function now accounts for weapon specialization/greater weapon specialization. * Druid PrC descriptions updated to indicate companion levels do NOT stack. * Integration of Bouncy Rock's Yuan-Ti Abomination * Integration of Player1's fixes (first pass) * Check Battle Dancer bonus * Heartwarder 10 changed to grant the low-light vision feat instead of the low-light vision effect. * Lyric Thaum bard uses stack again * Sonic Might changed to non-hostile * Check timer on Innervated Speed * Dragonslayer now allows Wizard and Sorcerer spellcasting progression. * Fast Healing I/II description changed to indicate it stacks, that II replaces I, and that there are no more feats of that type.
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Post by Kaedrin on Mar 19, 2009 20:13:42 GMT -5
1.36.1 changes updated to the latest set of fixes.
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Post by Kaedrin on Apr 1, 2009 20:45:57 GMT -5
Kaedrin's PRC Pack v1.36.1v1.36.1 is released in all flavors (single player and multiplayer)! Changelog: - Anointed Knight, Warrior of Darkness, and Swiftblade now grant SR 10 + Character Level instead of 20.
- Armored Ease fired by the Equip/Unequip scripts
- Armored Ease text changed to indicate it is a skill bonus and detail which skills are affected.
- Battle Caster now correctly requires Armored Caster (Bard or Warlock).
- Battle Dancer now grants a flat +2 AB bonus, description updated, and code simplified.
- Blessing of the Righteous radius adjusted to 40', not 50'
- Chasuble of Fel Power added (Lesser for +1d6 eldritch blast, 8k cost) (Greater for +2d6 eldritch blast, 18k cost)(Necklace item).
- Clap of Thunder updated to check for both the cmi_option related to Sonic Might as well as having Sonic Might active.
- Dragonslayer correctly gets Aura of Courage at next levelup.
- Dragonslayer description updated to indicate the DR does not stack with Dwarven Defender (Greater Resiliency and Epic DR feats only)
- Dragonslayer now allows Wizard and Sorcerer spellcasting progression.
- Dragonslayer progression for Wizard/Warlock had their feat names switched. This is now fixed.
- Eldritch Glaive now accounts for the rest of the haste spells/feats.
- Eldritch Glaive now uses melee touch attack, not ranged touch attack
- Elemental Shield ability had a bug in the power level fixed.
- Exalted Companion, Exalted Wild Shape, and Ghostly Visage descriptions updated
- Exalted Companion, Exalted Wild Shape, and Ghostly Visage no longer use DR/Magic Weapon since it no longer works. They now use DR (Value)/Adamantine
- Exalted Natural Attack now correctly does +1d6 to undead/outsiders.
- Fast Healing I/II description clarified.
- Forest Master "Forest Might" description updated to indicate it only grants Regen 1, not the feat Fast Healing 1 (what regen is called in PnP, the same name as the epic feat).
- Greater Resiliency now open to Dragonslayers (it already was open to Anointed Knights, Dwarven Defenders, and Warriors of Darkness)
- Heartwarder 10 changed to grant the low-light vision feat instead of the low-light vision effect.
- Heartwarder description updated to indicate it must have 3 levels of a base spellcasting class and not level 3 divine or arcane spells.
- Intuitive Attack now available as a bonus feat for Fighters
- Lion of Talisid descriptions updated to indicate that it gains 7 uses/day of Lion's Swiftness at level 7 and another for each additional class level (10 uses/day at 10th).
- Lyric Thaum bard uses stack again
- Magic Fang, Greater Magic Fang, and Jagged Tooth effects will now re-apply when you return to a wildshape without having to recast it.
- Magic Fang, Greater Magic Fang, and Jagged Tooth now work on any type of creature.
- Nature's Warrior Earth's Resilience ability now gains the benefit of Epic Resiliency and Epic Damage Reduction
- OnDispel code removed from a number of spells (code cleanup, no effect)
- Oversized Two-Weapon Fighting description updated to include which weapons it is valid for.
- Resting with low health and an enhance bonus to your Constitution will no longer kill you!
- Shadowbane Stalker levels now count for turning undead
- Sonic Might changed to non-hostile
- Storm Avatar (and Stormlord's Storm Avatar) now affects creature weapons.
- Wildshape now always refunds the use when using the unlimited uses option
Single player users can use the debug console to spawn the new chasuble blueprints: cmi_amulet01 for the Lesser Chasuble of Fel Power cmi_amulet02 for the Greater Chasuble of Fel Power
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Post by Kaedrin on Apr 1, 2009 22:41:55 GMT -5
Looks like the cmi_options that shipped has unlimited wildshaping turned on from where I was testing. I'd suggest turning that back off.
It doesn't allow them to use the wildshape based feats (elephants hide, etc) an unlimited number of times but it would allow them to heal each time they enter a wild shape.
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