|
[build]
Jan 16, 2009 4:36:11 GMT -5
Post by cosper123 on Jan 16, 2009 4:36:11 GMT -5
This is my attempt to put together the benifits of a Forest Master with epic divine might and Holy warrier.
Do the feats look appropriate or would anyone do something different? I am especially concerned if I can take Greater Charisma as a Fighter bonus feat.
War Domain, Time Domain F(8), C(2), Hospitaler 10 Forest Master 10 Grey Orc
Str 18 Dex 10 Con 10 Int 8 Wis 16 Chr 14
CL Class Feat 1 Fight1 LOH, Alertness 2 Fight2 Power attack 3 Cleric1 Divine Might 4 Fight2 CHA +1 5 Fight 4 Toughness 6 Cleric2 Divine Sheild, 7 Hosp 1 Combat Expertise 8 Hosp 2 CHA +1 9 Hospt 3 Cleave 10 Hosp 4 11 FM1 12 FM2 Holy Warrior CHA+1 13 FM3 14 FM4 (str +2), Bonus Feat: Knockdown 15 FM5 Greater Cleave 16 FM6 CHA+1 17 FM7 18 FM8 Extend Spell 19 FM9 20 FM10 (str +2) (con +2) CHA+1 21 Hosp 5 Great Cha, Great Cha 22 Fight 5 23 Fight 6 Epic Divine Sheild, Epic Divine might 24 Fight 7 STR+1 25 Fight 8 Greater Weapon Focus, Epic weapon focus 26 Hosp 6 27 Hosp 7 armor skin 28 Hosp 8 STR+1 29 Hosp 9 feat , feat 30 Hosp 10
|
|
cytoc
Full Member
Posts: 107
|
[build]
Jan 16, 2009 5:42:28 GMT -5
Post by cytoc on Jan 16, 2009 5:42:28 GMT -5
Pretty certain you can't take stat boosters as a fighter bonus feat, however you may be able to from Hospitaler (I'm not 100% sure). Would also be quite surprised if you could take EDM as a fighter bonus feat. Also, I've never heard of epic divine shield. You need 13 int for combat expertise, so you'll have to go without that. Neither LoH or alertness can be taken as bonus fighter feats, as far as I'm aware. I'm also not sure if there's a better option than cleave / great cleave. I don't like making a melee guy without blindfight. Weapon specialisation is always nice. If you're planning on using warmace, maybe consider monkey grip? I like persistant spell for divine favour, seeing as it does not a level based spell with respect to duration. I'm not sure I'd bother with time domain without persistent spell, because an extended haste is pretty much the same as an extended battletide (but haste can be persisted). I had a similar-ish build in mind, so I'll have a look and add in what I had in mind. Just want to run it as a test first So here goes... Aasimaar Domains: I choose War, Pride. Would consider switching Pride for Earth to get a free toughness. Deity: Silvanus Str 16 (26) Dex 10 Con 12 Int 12 Wis 16 Cha 17 (22) 1 Cl (1) Extend Spell 2 F (1) Pwr Att 3 F(2) Blind Fight, Toughness (other feat if you take earth) 4 Cl (2) 5 F (3) 6 Cl (3) Divine Might 7 F (4) Weapon Specialisation 8 Cl (4) 9 H (1) Cleave, Alertness 10 H (2) 11 H (3) 12 H (4) Divine Shield 13 F (5) 14 FM (1) 15 FM (2) Holy Warrior 16 FM (3) 17 FM (4) 18 FM (5) Persistent Spell (or monkey grip) 19 FM (6) 20 FM (7) 21 FM (8) G Cha 22 FM (9) 23 FM (10) G Str 24 H (5) Armor Skin 25 H (6) EDM 26 H (7) 27 H (8) G Str 28 H (9) Epic Prowess 29 H (10) G Str 30 F (6) Epic Toughness Taking Pride gives you Greater Heroism. If you take earth, toughness is free, thus you can pick Practiced spell caster or Luck of heroes (could also take luck domain for this), or conversely time for persistent haste. I'd also consider dropping the last two G Str, leaving you at 24 Str and picking up Monkey grip (or persistent spell if you took monkey grip earlier) and practiced spell caster, pushing your caster level up to 23.
|
|
|
[build]
Jan 16, 2009 11:55:53 GMT -5
Post by Beldar on Jan 16, 2009 11:55:53 GMT -5
I would take time domain over earth domain. Toughness is nice, but premonition is better. Especially, when you add persistent haste.
I have my doubts about the value of blindfighting for this build - cast true seeing instead.
Cleave and great cleave are not necessary- forest master weapon buff provides this (unless it is a prereq for another class you need).
I would also consider pushing fighter to 8 levels. You could use one of the feats that I freed up above for greater weapon focus, and the additional fighter bonus feat for epic weapon focus. The additional AB will be beneficial. I would probably drop Hospitaler levels to do so.
I would use the additional feats I freed for monkey grip and expertise (dropping wisdom back to 14 and pumping INT to 14 - which will help you get all those skill point prereqs for FM (no able learner makes the survival costly). You'll still be able to cast lvl 9 spells with a +6 WIS ammy.
|
|
|
[build]
Jan 16, 2009 14:11:33 GMT -5
Post by cosper123 on Jan 16, 2009 14:11:33 GMT -5
Pretty certain you can't take stat boosters as a fighter bonus feat, however you may be able to from Hospitaler (I'm not 100% sure). Would also be quite surprised if you could take EDM as a fighter bonus feat. Well that sucks, I'll have to shift around some progression then to fit it in. Yeah hospitaler takes it's list from fighter feats so if no for fighter then no for hospitaler. Didn't think about EDM thanks on that. Also, I've never heard of epic divine shield. You need 13 int for combat expertise, so you'll have to go without that. Well then you obviously don't drink heavily enough. I just assumed there was EDS lol, thanks for catching that. And yeah totally spaced on the 13 int for combat expertise. Neither LoH or alertness can be taken as bonus fighter feats, as far as I'm aware.. The LOH is intended to be taken on the initial feat. That sucks about alertness not being a bonus fighter feat, looks like I really need to better my research lol. Thanks for your critique, it was very insightful.
|
|
|
[build]
Jan 16, 2009 15:40:08 GMT -5
Post by dordon on Jan 16, 2009 15:40:08 GMT -5
I have a Holy Warrior + EDM + Forest Master build and he is buff. Probably my strongest character on the server. Couple of comments:
Taking FM at level 11 can be tough because of the skill requirements: 13 lore, 8 survival. It looks to me like you're going to be taking survival cross class, so you won't be able to take a FM level until level 14.
Lower your wisdom and use a wis amulet to get your wis high enough to cast your spells. My FM has a 13 wis I believe. You won't need a natural AC amulet, since the FM natural AC bonus is better but doesn't stack with the amulet.
Yuan-ti is a bit easier to do the build with I think, since you need cha. I found I also needed a 12 int to get all of the skillpoints to meet the pre-reqs in a timely fashion. Finally, if you wait until the next patch, Yuan-ti will get blindfighting and alertness as free bonus feats. (I'm almost tempted to remake my char just for that reason) (assuming they don't modify existing characters somehow)
|
|
|
[build]
Jan 16, 2009 16:21:20 GMT -5
Post by cosper123 on Jan 16, 2009 16:21:20 GMT -5
Cleave and great cleave are not necessary- forest master weapon buff provides this (unless it is a prereq for another class you need). Thought the descript just said Cleave. You sure it provides great cleave too?
|
|
|
[build]
Jan 16, 2009 16:32:16 GMT -5
Post by dordon on Jan 16, 2009 16:32:16 GMT -5
Yes, at level 9 the FM weapon buff adds great cleave as a bonus feat.
|
|
|
[build]
Jan 16, 2009 17:06:43 GMT -5
Post by shoujo on Jan 16, 2009 17:06:43 GMT -5
8 int - Will be a problem since you need to pump 2 skills to become an FM. That's another good reason to go YT.
Heartwarder - It's a full caster class that gets you +5 cha in 9 levels. Prereqs suck, but might be worth considering if you're that interested in preserving your caster level and don't mind being dependent on DP to function.
|
|
|
[build]
Jan 16, 2009 19:52:51 GMT -5
Post by cosper123 on Jan 16, 2009 19:52:51 GMT -5
Yeah the 8 int is certainly an issue. Ran the build through vordens and found many more issues. I'll repost when I get it shuffled around to see if anyone sees any fault at that point.
|
|