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Post by phariss on Jul 19, 2009 12:34:12 GMT -5
why don't you describe a quest or two that you are interested in creating and I'll see if I can put together a document using those descriptions on how you would create them in the quest creator. Also, I could post put the existing quests in a zip file for download so you have examples to work with. Just wanted to bump this to remind you I'd love to see the quests so i can hope to learn a better way to create the ones i am writing
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Post by nicethugbert on Jul 19, 2009 15:14:36 GMT -5
why don't you describe a quest or two that you are interested in creating and I'll see if I can put together a document using those descriptions on how you would create them in the quest creator. Also, I could post put the existing quests in a zip file for download so you have examples to work with. Just wanted to bump this to remind you I'd love to see the quests so i can hope to learn a better way to create the ones i am writing +1000
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Post by Loudent2 on Jul 20, 2009 18:31:54 GMT -5
Sounds great i am working on a quest to introduce you to the collector . I will give you a brief outline: The first time you talk to him hes mumbling. you cant for the life of you understand whats hes saying. It turns out that he has a "curse of tongues" cast on him and the only way to figure this out is to get a "potion of understanding" You will learn of this potion of understanding by speaking to the mages in the mage tower. You will learn of the mage tower by getting clues from the collectors pantomime. you could even throw in a few skill checks on the conversation if you like to speed up the "learning of the situation, basically its a quest where you need to kill chodes in the surrounding area. It will introduce pc's to the chode hole quest allowing the new pc to the area to have two quests one for a "drop" one for a kill count. It doesn't have to be an actual drop i assume it could just be after killing enough you have a chance that you will get the journal update. it will also help acquaint the pc with the area because once you find the mage tower you know where mirj is and the road out of town to the middle outpost. I can't quite follow this description. It also might need a code change to support. Remember right now the only supported actions are: - Collect - Kill, - Locate, - Escort, - Visit, - Destroy, - Rescue, - Find, - Retrieve, - Defeat, - Speak To This is an interesting distinction. I can certainly have a quest to locate the mansion, but a quest to "help locate the mansion". How would that work? I mean I could have to speak to the mage in town who could tell you, or send you to speak to someone else. but not sure what I could do to actually "help" locate it other than tell you where it is. Hmm, what could be done is have a quest along the lines of missing supply crates and have the players go around collecting them. the only problem is there are no central chode locations on the PoG map so there's no reasonable place to have the crates spawn. I think part of the problem is that you're starting very ambitious. This is good as it helps me define where the quest system needs expanding but you should start with some basic simple quests using existing resources to help get your feet wet.
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Post by phariss on Jul 20, 2009 18:49:14 GMT -5
you sir are a master quoter i cannot quote as well as you so i will be responding with alot less skill.
the collector idea: first, i think that getting to the quest you should have to go through a fairly elaborate conversation. i played around with the conversation system ( it still kind of eludes me) but its just kind of a branching of choices. So without going through the entire conversation which i am writing, you can (if you choose the right responses to "questions" ascertain that you need to go to the mages(speak to quest) and get a potion to help him. OK now we have the quest to get the "ingredients" to make it. (collect quest) it is a random chance drop off of chodes exactly like ore chunks. I think the chodes carrying these "ingredients" would be the ones surrounding the chode holes that you can destroy outside for the repeatable quest. 2 quests one area.
the idea for the "discovering the mansion" its hard to find the area transition to the mansion, so i was thinking put in a quest to "get a box of arrows that is somewhere near the swamp"(locate quest) it just so happens it will be right by the area transition so PC's will stumble upon it. (exp and gold can be negligible for such a menial task imho)
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Post by nicethugbert on Jul 24, 2009 16:12:20 GMT -5
Lou, any progress in them sample quests?
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Post by Loudent2 on Jul 24, 2009 16:27:16 GMT -5
I have to recompile the the plugin for the new version and update it to match the stand-alone. Then I'll export all the quests so you can take a look.
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Post by nicethugbert on Jul 27, 2009 19:28:08 GMT -5
I don't understand where the dialog goes. I don't understand how all the other entries work.
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Post by mammothtruk on Dec 17, 2010 22:34:17 GMT -5
WTB update to the plugin with all the backend scripts when you get them done Lou!
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