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Post by dragon4e on Jan 5, 2009 19:44:43 GMT -5
Is it now safe to enhance the forest master warmace with runes?
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Post by Kaedrin on Jan 5, 2009 22:03:22 GMT -5
The December 31 Update should have fixed this problem. Before doing item enchanting though you should rest so that no items have temporary buffs.
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Post by dragon4e on Jan 6, 2009 15:07:11 GMT -5
I have to say I'm suffering from runes loss when I activate the forest master feat. I have rested, checked to see I'm up to date now I'm going to logout and in and not touching the feat. I've used 2 sunders. ew.
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Post by dragon4e on Jan 6, 2009 15:11:50 GMT -5
Make that 3 sunder. All I have to do is equip the warmace and the enhancement runes disappear. Oddly enough the fire and acid runes stay in place.
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Post by dragon4e on Jan 6, 2009 16:14:53 GMT -5
On a related note, on another server, it stripped a +4 warmace to nothing. grumble. The fire enhancement remained.
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Post by Kaedrin on Jan 6, 2009 16:44:15 GMT -5
I sent Loudent the bugfix, you might want to ask for a Sunder refund.
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Post by cosper123 on Jan 11, 2009 1:07:38 GMT -5
"At 9th level, the forest master's warmace acts as a +3 mighty cleaving weapon in addition to the elemental properties." Does that mean it has the Cleave feat? Sorry it seems obvious but planning a build here and well...ya know...better safe than sorry
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Post by Kaedrin on Jan 11, 2009 7:08:14 GMT -5
It adds the greater cleave ability to the weapon. This gives you the feat but DOES NOT qualify for any feats that require cleave or great cleave.
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Post by nicethugbert on Jan 11, 2009 8:51:07 GMT -5
The greater cleave ability is active only when wielding a warmace?
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Post by dordon on Jan 11, 2009 10:48:23 GMT -5
When you activate the ability, it adds a Bonus Feat: Great Cleave temporary enchantment to the warmace that you're wielding.
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Post by Kaedrin on Jan 11, 2009 11:44:22 GMT -5
Correct, it's only for warmaces. What Dordon said.
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Post by wettshoes on Jan 13, 2009 11:22:01 GMT -5
just wanted to add that not only do the enchant runes get stripped when you use the shock/frost ability to the warmace but the +1 initial enchantment that you can add via crafting disappears too. re-log or resting doesn't help - it gets permanently stripped the 1st time u use the feat.
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Post by cosper123 on Jan 13, 2009 21:46:37 GMT -5
ouch i was hoping this was fixed. bleh there goes my next build
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Post by Beldar on Jan 13, 2009 22:05:11 GMT -5
Just save your runes till it is fixed. I don't really miss them (besides you can cast GMW after you activate the forest master buff - if +3 is not enough.
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Post by Kaedrin on Jan 14, 2009 7:17:13 GMT -5
I don't know if Loudent made the script change I sent yet since it should have fixed this issue.
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