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Post by mammothtruk on Dec 8, 2008 14:46:15 GMT -5
Since SoZ added Heritage Feats I was wondering if you would create new ones. * Celestial: Bonus Feat (Touch of Healing), Touch of Healing always triggers as though a level 4 spell were memorized * Fey: Faerie's Fire (30 second cooldown) * Undeath: Imbue Vampiricy (equipped weapons gain 3pt Vampiric property) * Shadow: +2d6 dice of Sneak Attack * Nature: Aura of Life improves to regen 2 * Elemental Fire: Aura of Flames improves to 2 pts * Elemental Earth: Bonus Feat (Toughness) * Elemental Air: Bonus Feat (Dash) * Elemental Water: Aura of Tides improves to 30% * Dragon: Dragon Breath (HD/3 d6 cone of random element each time, 30 second cooldown) All those in fact. And the four supporting heritage feats that chain off them. Then have them play into this class and others. Like the Elemental Warrior/Archer classes. Could be used through out any class relating to them. Also I love this class plan and hope to see it sooner rather than later. I know your working with the warlock code and seeing what all they changed. Its slated soon and Im just looking forward to it.
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Post by mammothtruk on Dec 8, 2008 14:50:39 GMT -5
Also on this line of thought the addition of 1d6 and 2d6 blast enchantments. Instead of just being a necklace item it should also be on weapons. Allowing you to have a mace of something that looks like an arcane rod. Just for RP purposes.
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Post by Kaedrin on Dec 8, 2008 17:40:00 GMT -5
I'm actually looking at going back and toning that down actually. Those aura's are a bit strong (even stronger then enlightened spirit it was based on). The +1 to +2 damage on blast dice is also a bit strong.
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Post by nicethugbert on Dec 8, 2008 21:36:37 GMT -5
Eldritch Glaive FTW, even if it does get toned down.
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Post by mammothtruk on Dec 11, 2008 11:31:49 GMT -5
but not cutting it totally right? Cause the class is cool. Expanded Enlightened Spirit to include other heritage feats and what not just seems right. Still I think becoming a paladin blaster is pretty sweet in PnP. Tone down the auras and try to balance it to keep that +1 damage. Maybe the +2 is a little powerful. Still 1 blast a round isnt as long as its not combined with that warlock buddy hideous blow or something equally crazy. Trying for that +1 damage per die based on heritage as well as the minor auras. Maybe instead of +1 and minor aura to start with its +1 and then instead of major aura you get the minor aura and the major and +2 are out? something like that Im sure you will find some balance to it.
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Post by Kaedrin on Dec 11, 2008 12:54:33 GMT -5
Yeah, I'm keeping it for sure as well as the different power sources. It will likely keep an aura though what effect it has I'm not sure yet. The +1/die will also likely stay but the +2 I'll probably cut.
The bonuses apply regardless of shape/essence so I need to be careful and account for other planned warlock additions.
Once I get the bug fixes done (and testing) I'll start drawing up the to-do list and it's order.
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