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Post by Loudent2 on Dec 1, 2008 19:14:36 GMT -5
Dropping the second weapon though lowers your damage output. using even a dagger in your off hand, you can out beat using a single rapier. The single rapier only has a 2d6 vs a TWF who has nearly a (1d4 + 8 damage) x 5 Wat! how is that a fair comparison?. The 2d6 is also multiplied by 5, since it's each attack right? still 1d4+8 > 2d6 but we have to factor in the decrease in AB. tough call. In a sitioant where you need 20 for any hit, or a 1 to miss in any scenario then TWF wins out. The further you get from those extremes the more it shifts in favor of one weapon with 2d6 damage bonus.
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Post by mammothtruk on Dec 1, 2008 19:31:09 GMT -5
the single rapier gets your TWW's 2d6 bonus damage with your 2d6 duelist bonus
so its 3d6+(str X 1.5)+int+flourish(2d6) vs TWF or 5d6+(str X 1.5)+int vs TWF depending on if you go with normal attacks or WW. and with IWW at lv30 your AOE of WW increases so you hit even more enemies so for the mobbed parry master its a good alternative for the times your TWF isnt enough for the attacks coming in. It all depends on the situation at that point. So the duelist feature isnt going to waste. Lou just put jit into the spot light for crowd control I think. You get a lot of damage with a single rapier as long as the AC holds you up. And when your 1v1 a mob or player you put on your TWF and they cant hit you. The only real issue is your AB is kind of low so you will want some AB enchants and those duelist hastes ready for that small AB and number of attacks boost.
Still I think it can work out.
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Post by Beldar on Dec 1, 2008 19:50:13 GMT -5
I am confused about the one hand versus two hand weapon comparison. The only penalty that I see the two handed fighter incurring is the loss of the 2d6 of duelist precision damage.
The one handed damage computation (for all attacks hitting w/ no haste) should be: 6 (#attacks/round) * (1d6 (rapier) + 2d6 (precise strike) + 2d6 (elemental) + 3 (enchanted rapier - expansion runes dedicated to ac) + x (str bonus - probably get some cause of +6 belt))
The two handed computation is: 12 (attacks/round ptwf) * (1d6 (rapier) + 2d6 elemental + 3 + x)
The extra attacks impact all of the supplemental damage (elemental, magic and str), because of this the two weapon is more damage, (36d6 + 36 + 12x) > (30d6 + 18 + 6x). If not all attacks hit, the math still holds up because you have twice as many chances to hit.
My experience with duelist has been that the only penalty they suffer for dual wielding is the loss of precise strike.
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Post by mammothtruk on Dec 1, 2008 20:04:39 GMT -5
MP is the math wiz here. forgot the int bonus damage but Im not picking Also take into consideration the 2d6 bonus WW damage from Tempest here. If you do a WW because you have more than 3 opponents you get better chances to hit because the WW is at your highest and your 4th attack is -15 and not likely to hit so for a mob tactic your WW is the best bet. and remember that your parries result in reposite attacks with the difference is 5 or more in your favor so its not always going to be 12 outgoing attacks. Unless you just go straight attacks and then why go parry at all right? Depends on what your doing and this build is parry based.
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Post by triskavanski on Dec 1, 2008 20:25:22 GMT -5
Your right, its not a fair comparison.
for get the x more attacks..
Because a dagger could easily have in truth 1d4 + 3 enh + 4 IS + 4 CI +1d6 Ele + 1 magic
And if you get away from the 20 or miss situation, then the -2 ab isn't going to matter much anymore.
And if K is allowed to bring the tempest to its full pnp glory, you take no penalty, and in fact add every feat for the rapier onto the dagger.
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Post by Beldar on Dec 1, 2008 21:21:58 GMT -5
Sorry about forgetting the INT damage bonus... I was assuming attacking not parrying. My parry build gave up on parry and so he just attacks.
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