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Post by mammothtruk on Dec 1, 2008 15:11:30 GMT -5
Swash Buckler 8 Level Features gained 1 Weapon Finesse 2 Grace +1 3 Insightful Strike 4 5 Swashbuckler Dodge +1 6 7 Mobility 8 Improved Flanking
Duelist Level Features Gained 1 Canny defense 2 Improved reaction x1 3 Enhanced mobility 4 Improved reaction x2, Grace 5 Precise strike +1d6 6 Improved reaction x3, Flourish 7 Elaborate parry 8 Improved reaction x4 9 Deflect arrows 10 Improved reaction x5, precise strike +2d6
Tempest 5 Level Features Gained 1 +1 dodge AC 2 +1 AB 3 +1 dodge AC, Greater Two Weapon Fighting 4 +1 AB 5 +1 dodge AC, Tempest Whirl Wind
Weapon Master Level Features Gained 1 Ki Damage 1/Day, Weapon of Choice 2 Ki Damage 2/Day 3 Ki Damage 3/Day 4 Ki Damage 4/Day 5 Ki Damage 5/Day, Superior Weapon Focus, Increased Multiplier 6 Ki Damage 6/Day 7 Ki Damage 7/Day, Ki Critical
Required Feats: level gained feat taken 1 Weapon Focus (Rapier) 3 Dodge 6 Spring Attack 9 Two-Weapon Fighting 12 Improved Two-Weapon Fighting 15 Combat Expertise 18 Improved Parry 21 Perfect Two Weapon Fighting 24 Epic Prowess 27 Combat Insight 30 Improved Whirl Wind
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Post by nicethugbert on Dec 1, 2008 15:22:19 GMT -5
Ha, typo faerie plagues you too, MMT, it's spelled with an s, not a g. Oh, nice build, BTW.
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Post by Beldar on Dec 1, 2008 15:32:59 GMT -5
Race, stats, and skills? Obviously, have to get to 25 dex by level 21 so we need a +2 dex race. We need INT as well to take advantage of duelist. Probably a Drow, Air Genasi, or Yuan Ti.
Based on the name are you planning to use parry? It doesn't work right. There is a huge discussion of this on the official forum that I won't rehash. I tried a parry build and was disappointed. Did they change it with SoZ?
Looks like an effective dual wielder to me. Beats my pre-swashbuckler dual wielder that was similar (more AC on yours, I think mine had slightly more AB FTR v. Swash).
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Post by mammothtruk on Dec 1, 2008 15:42:25 GMT -5
swash gets full BAB like a fighter I was going Air Genasi but its not required for the build as there are many other races with the stat adjusts you need. Air gets +2 int and +2 dex so why not right? Parry seems to work in the SoZ OC but maybe I just didnt notice something. I was using greater two weapon fighting for number of attacks and lots of parry. Seemed like I didnt get hit very often as long as there wasnt a mob of creatures on me that got past my number of attacks. I forgot to put improved parry into the feat list... Have to modify it some.
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Post by Beldar on Dec 1, 2008 16:02:13 GMT -5
Tiefling would work too.
I think my fighter variant was able to pick up weapon specialization and greater weapon focus with his bonus feats. That is really his only edge. Not worth the loss of AC, IMO.
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Post by mammothtruk on Dec 1, 2008 16:13:14 GMT -5
true tiefling would work and the darkness power isnt completely useless like the gust of wind power. Still I like the way the air genasi looks. Again its race doesnt matter so much. The feats could be shuffled around to work with any race. Its the concept that really matters here.
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Post by triskavanski on Dec 1, 2008 17:42:16 GMT -5
You might not notice it until you get several attacks on you at once, in a flurry of blows sort of thing.
That is when Parry fails. Even though you have more attacks then china town has Chins, It will only parry the first blow per flurry.
So to test what we need is a Kaze no kama and This parry build to go at it.
Too bad though you can't squeeze skill focus - parry in there. Would you end up taking militia to get a further +2 parry?
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Post by mammothtruk on Dec 1, 2008 17:54:52 GMT -5
yeah I was thinking about militia and given the will save hit thats really a personal choice. I plan to take it but its not required. Once you have so much parry and bab you really cant fail but on a 1. Still if you gave something up thats not a required to get the PRCs feat for skill focus you could. I dont see the point past something like 40 parry and 20 bab or so. I mean whos going to hit then?
If flurry is the only weakness to parry because of a bug that might have made it past the SoZ QA then its not that big of a deal for LDoA. There is a single monk mob. Grant it hes a boss and he beats players into puddles hes still the only monk.
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Post by triskavanski on Dec 1, 2008 18:08:54 GMT -5
The Kaze no Kama suggestion is because they have the highest flurry count. A High BAB enemy would probably have almost just as high.
40 parry would mean that a High BAB guy could probably easily break it. At least according to the wiki entry.
Only way i see being able to get the skill focus would be a Human character. Though i'm pretty sure that screws up getting any of the epic stuff since OEI thinks that humans that don't focus sololy in the base classes should be able to get any epic feats.
Bit of a exaggeration i assure you, but just look at it. Humans can't get their stats high enough to get most of the epic feats, and if they don't focus in a base class, they lose out on a ton more.
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Post by Loudent2 on Dec 1, 2008 18:13:08 GMT -5
umm, doesn't the duelist only get their bennies when wielding a single weapon in one hand?
i.e. woun't TWF disable them?
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Post by mammothtruk on Dec 1, 2008 18:17:48 GMT -5
nope. the ability says as long as its a one handed weapon. never says you cant have two one handed weapons. It just has to work with weapon finesse and rapier is the winner for that since its a 1d6 like a shortsword but gets a better 18-20 crit range. And since there is a +2 adamatine rapier on the server you only have to enchant 1 rapier from +1 making it easier to spread the runes around the equipment.
I tested that one handed vs one weapon ingame to make sure a while back and then again in the OC of SoZ. Works like a charm.
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Post by mammothtruk on Dec 1, 2008 18:19:15 GMT -5
epic stat feats allow you get get any of the epic feats that have a stat requirement. And with DD you qualify for any that require str and maybe con,int,cha. I never straight class so I wouldnt know about the extra feats everyone seems to get when they straight class to 30. I can do without the extras for the powers a PRC offers in the right combination.
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Post by Loudent2 on Dec 1, 2008 18:25:11 GMT -5
I got this from the nwn2wiki:
"...At 5th level, the duelist gains the ability to strike precisely with a light or one-handed piercing weapon, gaining 1d6 piercing damage. This only works against enemies vulnerable to critical hits. Precise Strike is automatically in effect when the duelist has no off-hand weapon or shield...."
Granted this is just one ability but it does seem that certain things only work when wielding a single weapon.
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Post by mammothtruk on Dec 1, 2008 18:43:09 GMT -5
I never noticed the 1d6 bonus so I think your right. The main focus is on Parry however if you dropped the second weapon in favor of more damage using tempest WW with Improved WW for even more damage and AoE with combat insight if you crit I think you end up getting 7d6 X2? Im not sure on that its just the numbers not tested. However without the second weapon you dont have the number of attacks to keep from getting hit. Geared up with +8 dex + 6 int + 5 dodge you have a 29 AC? with a +5 fort cloak +5 dodge boots and a +5 clothing of some kind +5 natural AC ammy your ended up with 49? at level 30. So dropping the second weapon might not be so bad if you have the gear. I bow to your logic
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Post by triskavanski on Dec 1, 2008 19:00:20 GMT -5
Dropping the second weapon though lowers your damage output.
using even a dagger in your off hand, you can out beat using a single rapier.
The single rapier only has a 2d6 vs a TWF who has nearly a (1d4 + 8 damage) x 5
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