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Post by mammothtruk on Nov 7, 2008 17:36:07 GMT -5
How do I get your spells and such to show up in the item properties windows so I can give a helmet : cast spell (5) sonic weapon
I tried putting the RoTW(LDoA's hak).hak into the module, moved and renamed the RoTW(LDoA's tlk).tlk, and even put all the spells.2da, itemprops.2da, and feats.2da into both override folders trying to get the LDoA content to show up in the toolset. Maybe they dont get to be in the item properties section for some reason?
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Post by Kaedrin on Nov 7, 2008 18:25:13 GMT -5
There are a number of 2da's that have to be altered (iprp 2da files) so that the game knows what the spell is and the spell level. I'll try to look at it this weekend as I don't know them off the top of my head (having not done that yet).
If you do these I'll try and integrate them back into my work so that other developers have access as well.
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Post by mammothtruk on Nov 7, 2008 19:18:42 GMT -5
EDIT: Padded the iprp_spells.2da out to 2000 and will start on line 1001 giving OEI space for 292 spells and allowing for future additions from your huge list of spells being added and plan to add
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Post by mammothtruk on Nov 8, 2008 10:41:51 GMT -5
do I need to add all the energized shields to the iprp_spells.2da or will the first allow the item to access the radial? Im assuming this is true and figured you needed to add the spells in to get the radial in the first place.
Hit me back on IM or post here ASAP cause Im holding off til I know. Started out this morning working slowly referencing your spells page and descriptions so I know what level how powerful and durations. Then bouncing between spells.2da and the above to get all the information per line. 10 lines in I hit the energized shield spells and dont want to do more than is needed.
Alternately if I put those specific shields in would you be able to give an item only access to that one shield type? It would be worth my time to do that. Adding diversity to items is always good.
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Post by mammothtruk on Nov 8, 2008 11:46:40 GMT -5
I went ahead and left the 5 spaces needed for those specific shield types so later if that can be done I will. Its not like Im going to run out of room here on line 30 of this and Its something like 100 total lines needed. Im not doing the assassin spells since they are just spells over casters get made into their spell book. If there are any unique let me know so I can make sure to give them their own lines.
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Post by mammothtruk on Nov 8, 2008 12:14:06 GMT -5
Leaving out all the Orb spells as they will be in SoZ. Could be added to the end for MotB version if you wanted.
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Post by mammothtruk on Nov 8, 2008 12:48:34 GMT -5
61 total lines leaving space for the shield spells and the energy weapon spells so if they can be used specifically I have spaces in the right places. Left out the orbs here in the first version so it will be SoZ compliant and ready to send it to whomever wants a copy,
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Post by mammothtruk on Nov 8, 2008 13:44:26 GMT -5
doesnt seem to go in the override and work. maybe I need another related file to make this one go? or does it have to bew in the hak to work? I have to be missing something here.
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Post by mammothtruk on Nov 15, 2008 9:49:06 GMT -5
all three files required are complete and I am slowly putting together the scrolls in the toolset. This should also allow them to be placed on items and potions. Ill get all the scrolls done this week and then look at getting potions done so I can do the potion crafting 2da as well.
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