Post by Kaedrin on Jun 25, 2008 17:40:38 GMT -5
I've gone over the books a bit more trying to make sure I did swiftsurge as well as I could. Turns out I misinterpreted it a bit. I'm looking for feedback on how to proceed and I'll make the changes (or not) after the 4th of July.
Normally, you get a 5' movement and a full attack (all possible attacks) in PnP.
Swiftsurge is only supposed to kick in when you move 10' in a round (20' for the 2d6). So this means the bonus is only supposed to apply to a single attack made in the round you move 6' or more.
The rules do NOT clearly cover the case of haste or other movement modifiers (dash, swiftsurge) on that 5' movement. So if you move at 2x normal (haste spell in PnP) that should be 10' for that small movement and full attack.
This implies that the +1d6 swiftsurge bonus *should* be active at level 4 if haste is up and not available without haste at all. The 2d6 should never be applied to all attacks like it currently is.
The proposed change is this:
+1d6 damage at 4th and above to all attacks while under the effects of haste.
The existing system is this:
+1d6 at 7th and +2d6 at 10th to *all* attacks.
Full attacks will always be better than a single attack at +2d6 (which is why the duelist ability like that really sucks) so the 2d6 would be dropped completely.
As an aside, the movement buff of swiftsurge will be updated to reflect that it does NOT stack with Haste (players are not moving faster even with 83% set for the movement increase) and thus provides 33% and 50% movement buffs at 4th and 10th, respectively.
Normally, you get a 5' movement and a full attack (all possible attacks) in PnP.
Swiftsurge is only supposed to kick in when you move 10' in a round (20' for the 2d6). So this means the bonus is only supposed to apply to a single attack made in the round you move 6' or more.
The rules do NOT clearly cover the case of haste or other movement modifiers (dash, swiftsurge) on that 5' movement. So if you move at 2x normal (haste spell in PnP) that should be 10' for that small movement and full attack.
This implies that the +1d6 swiftsurge bonus *should* be active at level 4 if haste is up and not available without haste at all. The 2d6 should never be applied to all attacks like it currently is.
The proposed change is this:
+1d6 damage at 4th and above to all attacks while under the effects of haste.
The existing system is this:
+1d6 at 7th and +2d6 at 10th to *all* attacks.
Full attacks will always be better than a single attack at +2d6 (which is why the duelist ability like that really sucks) so the 2d6 would be dropped completely.
As an aside, the movement buff of swiftsurge will be updated to reflect that it does NOT stack with Haste (players are not moving faster even with 83% set for the movement increase) and thus provides 33% and 50% movement buffs at 4th and 10th, respectively.