|
Post by Loudent2 on Jun 4, 2008 12:43:31 GMT -5
This item is dropping from druid NPCs and I kind of need it to stop.
What's the deal with this item?
|
|
|
Post by nicethugbert on Jun 4, 2008 16:20:39 GMT -5
Reptilian Druids lay eggs?
|
|
|
Post by Kaedrin on Jun 4, 2008 17:35:11 GMT -5
It's an item that is created to fix the polymorph problems with Wildshape that is only given to the player while they are in wildshape form. Within 6 seconds of leaving wildshape the item is deleted.
How is it showing up in the loot table?
|
|
|
Post by Loudent2 on Jun 4, 2008 17:58:43 GMT -5
Because it appears it's also being given to NPCs who use the wildshape ability, when they're killed the item sometimes shows up as a loot bag. (I have all the options on the Mob turned off so they shouldn't drop anything but I'm thinking the act of polymorphing might replace the blueprint used and set this on)
|
|
|
Post by Kaedrin on Jun 4, 2008 18:53:03 GMT -5
Edit: void SetDroppableFlag(object oItem, int bDroppable); Looks like I can use that in the Wildshape scripts to make sure the item doesn't drop (assuming NWN2 uses that). Edit2: Looks like the blueprint is already set to that. The droppable flag is false so it shouldn't be dropping. Maybe the CreateItemOnObject script is somehow setting it back to true?
|
|
|
Post by thatruth on Jun 4, 2008 22:42:28 GMT -5
If it helps at all, I saw one drop from the lizard druid but I wasn't able to take it out of the loot bag cause it was undroppable or something like that.
|
|
|
Post by mammothtruk on Jun 4, 2008 23:43:15 GMT -5
can modify the cleanup script for the battlefield to clean them up quicker than other areas?
|
|
|
Post by Loudent2 on Jun 5, 2008 0:53:58 GMT -5
I was going to write a clean-up script for the area but there are problems with the "blue glow" remaining so I'd rather they just not drop. Going to poke around and see what I can see.
|
|