Post by Kaedrin on May 13, 2008 23:47:03 GMT -5
This is a work in progress entry that will be adjusted periodically to match my actual WIP page. As always the most up to date place will be my website but I'll try to keep this updated as well. I won't be marking an item's status on this page either.
v1.33 (Nature's Might I)
Part I
Part II
Part III
Part IV
v1.33 (Nature's Might I)
Part I
- New PrC: Sentinel of Bharrai
- New PrC: Nature's Warrior
- New PrC: Heartwarder
- New PrC: Elemental Warrior
- New PrC: Daggerspell Shaper
- New PrC: Songblade
- New PrC: Eldritch Spirit
Part II
- New Feat: Penetrating Shot
- New Feat: Melee Weapon Mastery
- New Feat: Shield Specialization
- New Feat: Green Ear
- New Feat: Sanctify Martial Strike
- New Feat: Blazing Berserker
- New Feat: Frozen Berserker
- New Feat: Chaotic Rage (Epic)
- New Feat: Terrifying Rage (Epic)
- New Feat: Thundering Rage (Epic)
- New Feat: Ice Troll Berserker
- New Feat: Anarchic Strike
- New Feat: Axiomatic Strike
- New Feat: Holy Strike
- New Feat: Unholy Strike
- New Feat: Healing Hymn
- New Feat: Thrown Weapon Mastery
- New Feat: Intuitive Attack
- New Spell: Aura of Cold
- New Spell: Greater Aura of Cold
- New Spell: Ice Shield
- New Spell: Unyielding Roots
- New Spell: Splinterbolt
- New Spell: Deadfall
- New Spell: Liveoak
Part III
- New Enchant: Wild Armor (Armor or Shield AC affects wildshape form)
- New Enchant: Wilding Clasp (item works in Wildshape)
- New Enchant: Twilight Armor (-10 ASF)
- Feat selection feats for Fighter, Divine Champion, Warrior of Darkness, Anointed Knight, Hospitaler (can now take the following as bonus feats (if eligible) : Epic Weapon Focus (Falchion), Epic Weapon Specialization: Falchion, Overwhelming Critical: Falchion and Warmace based on RPGPlayer1's fixes)
- Switch to the heartbeat script instead of the delaycommand for custom feats
- Duelist change and cmi_options entry for it (Elaborate Parry like in PnP for Combat Expertise/Improved Combat Expertise)
- Magic lamp with a genie vendor will be given to players to sell you these new armors and my crafted ammo/thrown weapons soon.
- Wildshape fix: Test adding a +AB bonus for characters with Weapon Finesse and a Dex higher than their Strength
- Feat based spells need a new GetSpellDC function to correctly calculate DCs. nwn2forums.bioware.com/forums/viewtopic.html?topic=625077&forum=109
- cmi_options entry added for allowing weapon buff spells to always affect ranged/gloves when they affect melee weapons.
- Two-weapon defense feats improved. While using Combat Expertise or Improved Combat Expertise the player will gain double the normal bonus (per pnp).
- Module support for Harp and Chrysanthemum (possibly others)
- New cmi_options.2da entry to allow Ranger and Tempest levels to stack for awarding Ranger Dual Wield feats (50%)
- Shining Blade may get a slight tweak for their missing level 9 blade ability.
- Double check that all Bard abilities account for Skill Focus feats when getting the ranks of Perform a bard has.
- New cmi_option entry for Range and Melee Touch Specialization (+2 damage per level of the spell instead of +2 total).
- Genie vendor will sell crafting materials (prc armors, ammo crafting molds, thrown weapon crafting molds, essences, hides, planks, ingots, etc at a 10x markup)
- Druid Elemental forms corrected to PnP standards. Fire Elemental gains improved fire damage, other changes made as needed.
- Streamlined OnEquip/OnUnEquip code
- Option for Unlimited Wildshape added for druids. They must have at least 1 use of Wildshape remaining to shift forms. This allows feats such as Elephant's Hide to be used tactically while allowing the druid to keep shifting when wildshape is removed by a cutscene. This will be an optional entry in the cmi_options.2da that defaults to off.
- Integrate support to include the Beholder spell, 2da, and script changes needed for Jonny Ree's Beholder. nwvault.ign.com/View.php?view=NWN2Models.Detail&id=142
- Icon update for any remaining feats that need it.
- Shield entries in armorrulestats.2da need to be pulled until OEI fixes the hard coding of shields
- Classes that require a weapon focus will now recognize Melee and Ranged Touch Attack.
- Warlock version of Melee/Ranged Touch Spell Specialization added
- Sneak attack damage for warlock feats added
- Ranged Inspiration possibly merged with Epic Inspiration
- Review weapon enchantment spells to buff gauntlets if no weapon or natural weapon is equipped.
- Magic Vestment upgrade
Part IV
- All spells in my pack on scrolls (120 new scrolls)
- New spells from Reeron
1. Negative Energy Ray
2. Negative Energy Burst
3. Maddening Scream
4. Freezing Sphere
5. Blast of Flame
6. Icelance - New spells courtesy of the Talernon PW Team
1. Daze Monster
2. Disrupt Undead
3. Greater Disrupt Undead
4. Angry Ache
5. Bestow Wound
6. Bloodfreeze Arrow
7. Darkflame Arrow
8. Shadow Arrow
9. Bolt of Glory
10. Aura of Terror
11. Blast of Force
12. Blinding Spittle
13. Blood to Water
14. Brambles
15. Clear Mind
16. Conviction
17. Mass Conviction
18. Disrupting Weapon
19. Corona of Cold
20. Curse of Ill Fortune
21. Mass Curse of Ill Fortune
22. Dawn
23. Dehydrate
24. Deific Vengeance
25. Delusions of Grandeur
26. Divine Agility
27. Divine Protection
28. Dragon Sight
29. Ectoplasmic Armor
30. Greater Enlarge Person
31. Enrage Animal
32. Longstrider
33. Lullaby
34. Call Nightmare
35. Cruel Dissapointment
36. Crushing Fist of Spite
37. Curse of the Putrid Husk
38. Abyssal Might
39. d**ning Darkness
40. Dance of Ruin
41. Necrotic Skull Bomb
42. Darkbolt
43. Dread Word
44. Gutwrench
45. Zone of Revelation
46. Wrathful Castigation
47. Wracking Touch