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Post by Loudent2 on Apr 25, 2008 18:06:14 GMT -5
My Lord, Clerics with access to Greater Heroism. hm....divine power, divine favor, battletide and greater heroism. Someone add up the AB bonus
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Post by nicethugbert on Apr 25, 2008 18:10:19 GMT -5
It's just a measly like +100! Forest Dominion: No, Druid levels don't count for the Turn Plant ability. It's basically Turn Undead for Plants granted by the Plant Domain and the Forest Master. Is that per PnP? I wonder what's the rational. Seems to me Druids should be able to control plants like they control animals. On the other hand, Druids do not have animal turning. As far as Melee Weapon Mastery, it's a normal feat in the PH2. It requires +8 BAB, Weapon Focus, and Weapon Spec. It also stacks with the epic feats. Keep in mind these are physical damage bonuses that will be blocked by DR quite often. I'm also having some trouble getting the pre-req done right. We only have 5 FeatOr choices for a feat which means I either need to have multiple versions of this (enough to account for every type of slashing weapon in groups of 5) or simply make the requirements 8 BAB and level 4 Fighter. Plus OnEquiped?
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Post by Kaedrin on Apr 25, 2008 18:29:22 GMT -5
Verbatim from the sourcebook: "At 2nd level, the forest master gains the ability to rebuke or command plants as an evil cleric can rebuke or command undead. His effective level for this ability is his class level, and he may use it a number of times per day equal to 3 + his Charisma modifier. If he already has this ability because he is a cleric with the Plant domain, these levels stack with his cleric levels and vice versa."
My change was simply to grant this as a new ability to forest masters and have Plant domain cleric levels stack since they already get a bonus feat for the Plant domain (woodland stride instead of turn plant).
***
The OnEquipped script doesn't affect the feat requirements. The feats.2da file only has 5 FeatOr slots for me to put stuff and there are about 18 slashing weapon base types. If I did multiple "qualifying" feats I would have to deal with the issue of people specializing in two feats and taking the feats more than once.
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Post by nicethugbert on Apr 25, 2008 18:46:20 GMT -5
The OnEquip would toggle the ability based on the weapon, presumably. It would be a round about way of achieving the prereqs. But, that's necessary anyway for normal functioning I guess. So, fighter 4 + 8 BAB would save 2da lines. It's not like weapon focus and weapon spec are skill/save feats.
Incidentally, which D&D gods have pride domain?
Lou, ever thought of making cleric opponents with all these neat domains and prcs?
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Post by mammothtruk on Apr 25, 2008 19:09:54 GMT -5
NTB I thought you saw just how bad it was to add packages to monsters. 2das, tlk, and hooking all around.
I can make the 2da files that would go on and push for the prc on proper levels and all that feat/skill taking is easy. the hard part comes in where you have to add the tlk entries for each and every package you want to create for them along with forcing the toolset to see them with duplicate files in various places.
It can be done but man thats a lot of footwork. BUT if Lou and K are willing to do the tlk entries Ill run polls for builds by level and create the proper 2da packages required for it.
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Post by nicethugbert on Apr 25, 2008 19:28:55 GMT -5
I know it's difficult. I don't know how to get CC into the toolset. I've read some guides but, they're not totally informative. I get the impression that it depends on the type of CC you want to see in the toolset.
I don't know how to do multi-classing through packages. I just see where you tell the game to pick which class, only feats, spells, and skills.
I was under the impression that the way to do it is through nwscript. I'm sure I could write levelup scripts, but, I don't know how they will hook into anyone particular mod.
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Post by Kaedrin on Apr 25, 2008 19:36:34 GMT -5
The pride domain was introduced in the Spell Compendium from what I can tell and I couldn't find any mentions of which deities have it as a portfolio. It's geared towards the evil types though, to be sure. To create an NPC with these domains, you have to create a cleric package for each pair of domains. The base cleric package would work as a base, then tweak the two choices it already has to be the two new domains you want. I'd be happy to include any of of them in my pack if they are set to 0 for Player Class (some choice ones for players would be good, but not 50+ packages ). You basically build a level 1-30 path (skills, feats, spells) for clerics with a core package and vary that just by domains.
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Post by mammothtruk on Apr 25, 2008 20:09:04 GMT -5
yeah if you could include prefab packages just for monsters that would be great. It would help the PW community a lot. Players should be able to pick their own stuff without packages but monsters that get script leveled require us to put a package.
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Post by nicethugbert on Apr 25, 2008 20:32:31 GMT -5
IIRC, Asmodeus has pride in his portfolio, so google lead me.
I don't understand what including single class packages get's us. It's the NPC multi-classing that's interesting and difficult. I know that there is a pc cleric warpriest, drow, named Adaur, iirc, ships with the game I don't know how the switch to WP is made. It's probably manually operated.
EDIT: Looking through Nytir's battle_demo.mod, I see no usage of LevelUpHenchman, but LevelUpCreature instead. So, to do multi-classed NPC's, LevelUpCreature will need replacemnt/re-write. NP.
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Post by mammothtruk on Apr 25, 2008 21:31:16 GMT -5
yeah I looked at the dwarven defender and war priest package 2da files and I am pretty sure there is a script somewhere that tells it when to do it on level up.
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Post by nicethugbert on Apr 25, 2008 21:42:53 GMT -5
In many campaign settings for the Dungeons & Dragons role-playing game, Memnor is the giant deity of pride, honor, mental prowess and control.Ionthas (Chaos)
The Father of All and of Nothing
Symbols: Greygem Colors: Fiery red and ash grey Alignment: Chaotic Evil Portfolio: Chaos, Madness, Pride Domains: N/A Other Names: Himself, Io.
Next to the High God is Ionthas, who would later be known as Chaos. The High God entrusted Ionthas and the other gods with the shaping of the world. However, Ionthas grew proud and haughty, finally deviating from the Tobril and declaring himself the High God's heir and supplanter. Ionthas seeks to undo all that has been done, and to destroy the entirety of creation.
Takhisis
Queen of Darkness
Symbols: Chromatic Dragon, Black Crescent. Colors: Black and iridescent black Alignment: LE Portfolio: Corruption, chromatic dragons, pride, lust, blackguards, Knights of Takhisis, ogres, hatred, tyranny, intrigue Domains: Destruction, Evil, Law, Trickery Other Names: Draco Cerebus, Tiamat, Tii'Mhut, Dragon Queen, She of Many Faces, Mai-tat, Nilat the Corrupter, Tamex the False Metal, Lady Chaos, Darklady, Mwarg, the One God, Shadow Sorcerer, Dragon of All Colors and of None.
Takhisis is the patron deity of the Gods of Darkness, and serves as the ultimate source of evil on the world of Krynn. Ultimate conquest and power are the goals of Takhisis, and she seeks the destruction of all the other gods, especially her rival Paladine. Takhisis finds great pleasure in the corruption of the righteous, and finds extreme pleasure in turning paladins against Paladine, turning them into Blackguards. Takhisis organized the release of Chaos from the Greygem, and in the battle against him, she stole the world to another point in space and time. During the War of Souls, she used the souls of the dead to steal magic for her, so that she may enter the world. After the gods discovered where she had taken Krynn, she was punished by being made mortal. She was killed by the elf Silvanoshei.
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Post by mammothtruk on Apr 27, 2008 23:28:33 GMT -5
I noticed there be new armor types being put into this release. Was wondering if you might have some modeller lined up to make new armor models for them. not like this release but maybe down the line?
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Post by nicethugbert on Apr 28, 2008 15:20:29 GMT -5
Johnny Ree could use those for his drider!
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Post by Kaedrin on Apr 29, 2008 21:55:47 GMT -5
I'm still bugfixing and bughunting so the update isn't quite ready for release. I'm probably going overboard but I'd rather 1.32 be delayed and almost bug free than repeat the 1.31 issues.
I don't have any modelers lined up for the new armor types but you'd think there were already some out there making new armors. Unfortunately there have been VERY few new armor options added by the community so far.
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Post by nicethugbert on Apr 29, 2008 22:59:11 GMT -5
There are certain things, even easy, that the community just does not want to do and I have no clue why. I keep trying to get someone to make just one pick model and one siangham and it's like pulling teeth. All I want is one model of each in a nice neat package that I can just hook upto the proper 2da without doing toolset gymnastics. Maybe ppl see it as too easy so they figure it's beneath them or association with the wrong crowd.
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