Post by Kaedrin on Apr 24, 2008 17:00:25 GMT -5
Here is the near final changelog of 1.32 and I *will* have it done by the end of this weekend.
New Content:
* New PrCs: Stormsinger, Master of Radiance
* New Spells: Liveoak, Phantom Bear, Phantom Wolf, Plant Body, Thorn Skin, Mark of Justice
* New Domains: Pride, Illusion
* New Reserve Feat: Minor Shapeshift
* New Feats: Penetrating Shot, Blindsense, Toxic Gift, Medium Armor Specialization, Heavy Armor Specialization, Epic Inspiration, Elemental Essence, Fast Healing I, Fast Healing II, Greater Two-Weapon Defense, Song of the Heart, Daylight Adaption, Divine Armor, Divine Vigor, Divine Cleansing, Divine Fortune, Ranged Weapon Mastery, Battle Dancer, Melee Weapon Mastery, Fiery Fist, Fiery Ki Defense, Oversized Two-Weapon Fighting
* Druids/Lion's of Talisids gain the panther wild shape
* Nightscale armor is available. For now it can only be created with the console commands.
* New armor types finished in the ArmorRulesStats.2da (still need to have prefab blueprints created for them): Sharkskin, Battle Plate, Mountain Plate, Heavy Steel Shield, Living Coral, Spidersilk, Darkwood Light Shield, Darkwood Heavy Shield, Mithral Battle Plate, Mithral Mountain Plate, Solid Mithral Heavy Shield Prefabs (such as the one for Nightscale) will likely not be in this version. Details can be found here
* New blueprint for Zalantar heavy shield that has the correct stats (-10% ASF, +2 AC) created and crafting updated to create it.
* New VFX available that I created. Cone of Acid, Cone of Electricity, and Ray of Fire have been done. I plan to do a ray, cone, ranged AE, self AE, and bolt of each element eventually.
* Custom armors for the PrCs courtesy of Yume-kun. For 1.32 these will only be seen on the character creation screens or when creating with the debug console from a blueprint. 1.33 will have a magic lamp based genie vendor that sells them (given to single player gamers once the first time they start a game in 1.33).
Fixes:
* Serious problem with creature hides and weapons not being refreshed for players and companions when loading a game fixed. Thanks to Brian Meyer for identifying the problem.
* Blackguard cure light wounds now correctly functions
* Blackguard death knell now accounts for Blackguard level in the duration
* Innervated Speed timer for Swiftblades now working
* Swiftblade class abilities description updated
* Anointed Knight bonus feats description updated
* Hurricane breath knockdown attempt will check the targets Dexterity to see if it is higher than it's Strength and use it instead if so.
* Warlock Imbue Item Indexing Bug Fix by Lord Grave integrated
* Reserved feat Holy Warrior should no longer stack with itself.
* NWN9 and Invisible Blade now qualify for Black Flame Zealot
* The Orb and Lesser Orb line of spells have been set to Conjuration as they should be, not Evocation.
* Leonal's Roar now has it's spell name and description correctly set.
* Tyranny Domain description updated to have it's own description, not the Repose description
* Storm domain description updated to indicate Chain Lightning (7) is granted, not Horrid Wilting (8)
* Celerity Domain level 3 spell changed from Blur to Invisibility. NWN2 implements them the same.
* Bladesong Style fixed to correctly handle Rapiers and Longsword. Currently only the Rapier works.
Changes:
* Drow racial Light spell replaced with Faerie Fire
* Bladesinger Song of Fury changed to a toggle and not an always on feat
* cmi_ versions of OEI spells updated to the new code (custom bulls strength no longer needed, deep slumber updated, sleep updated) Changed spells renamed oei_xxx instead of cmi_xxx as they are not my spells but altered versions of theirs.
* Replace cmi_RTSS Sneak Attack calls to the cmi_switches.2da with cmi_options.2da
* Bladesingers will gain three bonus feats. Mobility at level 2, Spring Attack at level 5, and Battle Caster at level 8. Existing characters will have the feats added if they are missing them.
* Bladesinger Armored Caster changed to apply a -15% ASF buff. Armored Caster does not function correctly for any class except Bard and Warlock (hard coded in the engine despite the 2DA entry for armored caster feat).
* Bladesinger version of the Battle Caster feat (now granted at 8th level) will apply a -30% ASF buff.
* Bladesinger text descriptions updated for new changes (including website)
* Black Flame Zealot now gets access to the following Epic Spells: d**nation, Epic Gate, Vampiric Feast.
* Shining Blade now gets access to the following Epic Spells: d**nation, Epic Gate, Vampiric Feast.
* Hospitaler now gets access to the following Epic Spells: d**nation, Epic Gate, Vampiric Feast.
* Lion of Talisid now gets access to the following Epic Spells: d**nation, Epic Gate, Mass Fowl, Vampiric Feast.
* Swiftblade now gets access to the following Epic Spells: Entropic Husk, Epic Gate, Hellball, Mass Fowl, Vampiric Feast.
* Bladesinger now gets access to the following Epic Spells: Entropic Husk, Epic Gate, Hellball, Mass Fowl, Vampiric Feast.
* Stormsinger now gets access to the following Epic Spells: d**nation, Entropic Husk, Epic Gate, Mass Fowl, Hellball, Vampiric Feast.
* Master of Radiance now gets access to the following Epic Spells: d**nation, Epic Gate, Vampiric Feast.
* Haste spell changed to grant Swiftblades a 83% movement buff at level 10 and a 66% movement buff after 3rd as movement buffs do not stack.
* Innervated Speed spell level set to **** while a new SpellDC function is created.
* Druid and Ranger class requirement removed from Lion of Talisid. It still requires the Animal Companion feat (granted by both classes and the Cleric Animal domain).
* Lay on Hands gains sneak attack damage if appropriate.
* Packages changed to use 400+ as reserved
* Exalted feat descriptions updated to indicate Neutral characters will gain the Celestial version
* Integrate support to include the Beholder spell, 2da, and script changes needed for Jonny Ree's Beholder.
* Weapon of Energy updated to allow it to actually stack. This is now a damage bonus applied to the character directly (so dual wield gets the benefit from a single cast) so that it will stack correctly with like elemental damage types but also to correctly allow the spell to only add one elemental damage type (no casting the spell 5 times getting +damage from 5 elemental types).
* 5 level PrC classes now have a note in their description about being a 5 level PrC.
* Warrior of Darkness/Anointed Knight descriptions updated to indicate that at level 10 they get another bonus feat, not an attribute bonus. Epic feats can't be granted as bonus feats to characters under 21st level.
* Epic Skill Focus (Perform) and Epic Skill Focus (Tumble) moved to the Epic feat category.
* Sacred Vow moved to the Skills and Saves feat category
* Shock Blade, Holy Blade, Zealous Heart, and Sacred Flame moved to the Class feat category.
* Crossbow Sniper feat description updated to remove sneak attack range changes, damage bonus clarification
New Content:
* New PrCs: Stormsinger, Master of Radiance
* New Spells: Liveoak, Phantom Bear, Phantom Wolf, Plant Body, Thorn Skin, Mark of Justice
* New Domains: Pride, Illusion
* New Reserve Feat: Minor Shapeshift
* New Feats: Penetrating Shot, Blindsense, Toxic Gift, Medium Armor Specialization, Heavy Armor Specialization, Epic Inspiration, Elemental Essence, Fast Healing I, Fast Healing II, Greater Two-Weapon Defense, Song of the Heart, Daylight Adaption, Divine Armor, Divine Vigor, Divine Cleansing, Divine Fortune, Ranged Weapon Mastery, Battle Dancer, Melee Weapon Mastery, Fiery Fist, Fiery Ki Defense, Oversized Two-Weapon Fighting
* Druids/Lion's of Talisids gain the panther wild shape
* Nightscale armor is available. For now it can only be created with the console commands.
* New armor types finished in the ArmorRulesStats.2da (still need to have prefab blueprints created for them): Sharkskin, Battle Plate, Mountain Plate, Heavy Steel Shield, Living Coral, Spidersilk, Darkwood Light Shield, Darkwood Heavy Shield, Mithral Battle Plate, Mithral Mountain Plate, Solid Mithral Heavy Shield Prefabs (such as the one for Nightscale) will likely not be in this version. Details can be found here
* New blueprint for Zalantar heavy shield that has the correct stats (-10% ASF, +2 AC) created and crafting updated to create it.
* New VFX available that I created. Cone of Acid, Cone of Electricity, and Ray of Fire have been done. I plan to do a ray, cone, ranged AE, self AE, and bolt of each element eventually.
* Custom armors for the PrCs courtesy of Yume-kun. For 1.32 these will only be seen on the character creation screens or when creating with the debug console from a blueprint. 1.33 will have a magic lamp based genie vendor that sells them (given to single player gamers once the first time they start a game in 1.33).
Fixes:
* Serious problem with creature hides and weapons not being refreshed for players and companions when loading a game fixed. Thanks to Brian Meyer for identifying the problem.
* Blackguard cure light wounds now correctly functions
* Blackguard death knell now accounts for Blackguard level in the duration
* Innervated Speed timer for Swiftblades now working
* Swiftblade class abilities description updated
* Anointed Knight bonus feats description updated
* Hurricane breath knockdown attempt will check the targets Dexterity to see if it is higher than it's Strength and use it instead if so.
* Warlock Imbue Item Indexing Bug Fix by Lord Grave integrated
* Reserved feat Holy Warrior should no longer stack with itself.
* NWN9 and Invisible Blade now qualify for Black Flame Zealot
* The Orb and Lesser Orb line of spells have been set to Conjuration as they should be, not Evocation.
* Leonal's Roar now has it's spell name and description correctly set.
* Tyranny Domain description updated to have it's own description, not the Repose description
* Storm domain description updated to indicate Chain Lightning (7) is granted, not Horrid Wilting (8)
* Celerity Domain level 3 spell changed from Blur to Invisibility. NWN2 implements them the same.
* Bladesong Style fixed to correctly handle Rapiers and Longsword. Currently only the Rapier works.
Changes:
* Drow racial Light spell replaced with Faerie Fire
* Bladesinger Song of Fury changed to a toggle and not an always on feat
* cmi_ versions of OEI spells updated to the new code (custom bulls strength no longer needed, deep slumber updated, sleep updated) Changed spells renamed oei_xxx instead of cmi_xxx as they are not my spells but altered versions of theirs.
* Replace cmi_RTSS Sneak Attack calls to the cmi_switches.2da with cmi_options.2da
* Bladesingers will gain three bonus feats. Mobility at level 2, Spring Attack at level 5, and Battle Caster at level 8. Existing characters will have the feats added if they are missing them.
* Bladesinger Armored Caster changed to apply a -15% ASF buff. Armored Caster does not function correctly for any class except Bard and Warlock (hard coded in the engine despite the 2DA entry for armored caster feat).
* Bladesinger version of the Battle Caster feat (now granted at 8th level) will apply a -30% ASF buff.
* Bladesinger text descriptions updated for new changes (including website)
* Black Flame Zealot now gets access to the following Epic Spells: d**nation, Epic Gate, Vampiric Feast.
* Shining Blade now gets access to the following Epic Spells: d**nation, Epic Gate, Vampiric Feast.
* Hospitaler now gets access to the following Epic Spells: d**nation, Epic Gate, Vampiric Feast.
* Lion of Talisid now gets access to the following Epic Spells: d**nation, Epic Gate, Mass Fowl, Vampiric Feast.
* Swiftblade now gets access to the following Epic Spells: Entropic Husk, Epic Gate, Hellball, Mass Fowl, Vampiric Feast.
* Bladesinger now gets access to the following Epic Spells: Entropic Husk, Epic Gate, Hellball, Mass Fowl, Vampiric Feast.
* Stormsinger now gets access to the following Epic Spells: d**nation, Entropic Husk, Epic Gate, Mass Fowl, Hellball, Vampiric Feast.
* Master of Radiance now gets access to the following Epic Spells: d**nation, Epic Gate, Vampiric Feast.
* Haste spell changed to grant Swiftblades a 83% movement buff at level 10 and a 66% movement buff after 3rd as movement buffs do not stack.
* Innervated Speed spell level set to **** while a new SpellDC function is created.
* Druid and Ranger class requirement removed from Lion of Talisid. It still requires the Animal Companion feat (granted by both classes and the Cleric Animal domain).
* Lay on Hands gains sneak attack damage if appropriate.
* Packages changed to use 400+ as reserved
* Exalted feat descriptions updated to indicate Neutral characters will gain the Celestial version
* Integrate support to include the Beholder spell, 2da, and script changes needed for Jonny Ree's Beholder.
* Weapon of Energy updated to allow it to actually stack. This is now a damage bonus applied to the character directly (so dual wield gets the benefit from a single cast) so that it will stack correctly with like elemental damage types but also to correctly allow the spell to only add one elemental damage type (no casting the spell 5 times getting +damage from 5 elemental types).
* 5 level PrC classes now have a note in their description about being a 5 level PrC.
* Warrior of Darkness/Anointed Knight descriptions updated to indicate that at level 10 they get another bonus feat, not an attribute bonus. Epic feats can't be granted as bonus feats to characters under 21st level.
* Epic Skill Focus (Perform) and Epic Skill Focus (Tumble) moved to the Epic feat category.
* Sacred Vow moved to the Skills and Saves feat category
* Shock Blade, Holy Blade, Zealous Heart, and Sacred Flame moved to the Class feat category.
* Crossbow Sniper feat description updated to remove sneak attack range changes, damage bonus clarification