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Post by mammothtruk on Apr 22, 2008 12:33:14 GMT -5
Lou already knocked down the price of items that can drop but I think the properties table needs to be altered. If nothing else I believe that defeating the horde should be a reward not three items in a row that are -4 cha rings and clothing -1 natural AC. Not rewards.
I suggest the tables be altered into more than one. random item drops from low level mobs could be the range of these -4 rings and +1 AC vs orcs. The mid ranged mobs could drop the +2 vs halflings and +2 natural AC vs half orcs. And epics could be +3 items that of the like. Spread it out so as to be less likely to get crap loot at lv22. Still keeping the balance of nothing being overly powerful so as not to tip the balance of lowbie character getting transfered loots.
I look forward to everyones thoughts and Lou's final word.
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Post by Loudent2 on Apr 22, 2008 13:07:45 GMT -5
Should I remove the possible negative properties? (I thought I had decided to do so but it seems that I haven't)
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Post by mammothtruk on Apr 22, 2008 13:10:44 GMT -5
didnt see where you posted so but you might have. I think they could have a place if you could turn them for gp somewhere.
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timmies07
New Member
skype username: christoph077427
Posts: 23
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Post by timmies07 on Apr 22, 2008 14:05:50 GMT -5
well if it could be controlled to be negative vs skills and/or saves that wouldn't be so bad, but stats and ac is kinda harsh
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Post by Loudent2 on Apr 22, 2008 14:12:04 GMT -5
I think that can be managed.
I have it on my plate to re-write most it to work better in our PW. Not for at least two updates though. The nice thing is I have the whole thing outside the module so it can be updated just by replacing the .hak file.
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Post by Beldar on Apr 22, 2008 14:40:36 GMT -5
I don't mind having a negative - as long as there is a positive also. If we had some sort of scoring system ranking the attributes, this might work. Hypothetically, you could decide that an encounter leads to a power level 4 drop. That might be a single power level 4 property, two level 2 properties, a power level 6 property and a -2 property, or any other combination (although omitting huge ranges is probably a good thing - no +12/-10).
As far as power level, I would consider a skill point a level +/- 1, saving throw +/- 1, AC or BAB +/- 2, and stats +/-2. Although I have not done a lot of thinking about this (certainly no play testing), I could easily be persuaded to some different kind of ranking.
Making sure that a drop is always non-negative should guarantee that the item is somewhat useful for some build. A wizard might be willing to take a charisma hit to gain lots of skill points, for example.
The orc horde takes quite a bit of time and can be quite dangerous. Beldar has only lived through it once (he stays away now). Getting a -4 stat item with no positive features is kind of a deterrent to attempting it again.
Hmm, I suppose there are probably some characters that would put up with a bigger irrelevant negative in exchange for a smaller positive.
I know one player who collects my surplus astral rodent charms. He tolerates the stacking negative intelligence in exchange for the stacking AC bonus. Personaly, I am curious to see if he can feeblemind himself this way. Hmm, maybe this is a fringe benefit to adamantine farm. He has got to be getting close to a 0 INT already.
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Post by Loudent2 on Apr 22, 2008 14:42:10 GMT -5
The ac bonus for rodent charms stack? Ugh, that's not good. I'm gonna have to make them lore.
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Post by nicethugbert on Apr 22, 2008 16:43:18 GMT -5
I'm With Beldar --> on this. The more positives there are, the less significant the negatives appear. Besides, imagine what you could do to prisoners with them. And, at least you can recycle the essences out of them. Oh, no, not yet. Or, reverse their polarity and toss them in the dylithium chamber. Oh, wrong universe. What I think is worse than negatives are no properties at all. That's like pocket lint on Christmas, not even coal. You can burn your neighbors house down with coal. But, pocket lint? Who knows where that came from? The ac bonus for rodent charms stack? Ugh, that's not good. I'm gonna have to make them lore. ACK! ARC are some of the best drops in Mirj, no, on the whole server. That's why my brb02/fb06/fgt22 thought the place was just right. It's the reason he was able to just carefully survive Giant Home and the Orc Horde. Even Pang gets significant goodness out of them and he only has two. Besides, they're sooo Gruumsh, more brawn, less brains. Maybe a -spot property?
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Post by Loudent2 on Apr 22, 2008 16:50:24 GMT -5
Yes, ARC are the best loot out of Mirj, but really, the downsides cap at a certain point. Can you imagine. One could conceviably farm 100 of them and be unstoppable.'
No, lore they must be!.
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Post by Beldar on Apr 22, 2008 17:23:51 GMT -5
Tela has a rat farm, but she gives them away. ARC are not the best loot. Telthori totem are. No negative, no slot, nice benefit. I haven't checked if they stack. I spread the love around. No one should fail mind saves or will saves (well except maybe those toting 100 ARCs). If they stack, they definitely need to be lore.
The ARC farmer could still be turned to stone by Frurry. Tela has to role a 1 to get stoned (I love my high fortitude save). Frurry has managed it once though.
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Post by mammothtruk on Apr 22, 2008 23:54:24 GMT -5
Its a matter of time before you roll a 1. and if you dont know what Im doing at the time of casting your less likely to stop me when I cast it again. Someday Im going to turn everyone on the server to stone and leave you all like that.
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Post by slit518 on Apr 23, 2008 1:10:53 GMT -5
Someday Im going to turn everyone on the server to stone and leave you all like that. Sweet! Why isn't there a turn somebody into pudding spell?
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cytoc
Full Member
Posts: 107
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Post by cytoc on Apr 23, 2008 6:38:06 GMT -5
As good as the stacking charms are (and I'm pretty certain those telthori totems stack), I love the malarite totems, because they are so completely absolutely awesome for new chars.
You can complete lower, middle and upper outpost quests, the first arcane circle and the best part of the kobold, goblin and orc achievement quests with a couple of these babies.
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Post by Beldar on Apr 23, 2008 10:39:40 GMT -5
I agree that Malarite totems are very good. I rank them slightly below the telthori because they run out of charges.
Polymorph Other - pudding? I don't think wizards want to create dangeous things like Black Puddings when they are polymorphing hostiles.
A cool solution to the ARC problem would be to create an astral python to hunt down concentrations of ARs. Probably would need DM intervention to make this work, but wow that would be sweet - giant dangerous extra-planar snakes attacking people for violating a previously unknown (at least to the non-Rashemi) taboo.
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Post by mammothtruk on Apr 23, 2008 11:39:00 GMT -5
hahaha every like 10 minutes you get an astral snake per charm past the first appear next to the person with them.
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