Post by lintnz on Nov 1, 2019 19:45:33 GMT -5
So i was wracking my brain trying to remember what each potential item reward was, and figured i should just run a toon up there to check for myself, and now I'm makingthis post so that nobody else has to
This quest is an achievement quest given by Big Game Hunter Ossanai in the East Barrenlands, and you can only choose one reward which is instantly bound to your toon, so you can't use both the kamas at once....
Armour
Bowmans plate - Half plate, base AC = 7, max dex bonus = 0, armour check penalty = -7, arcane spell failure = 40%, weight 20, bonus feat: Alertness, Mithral: 40% lighter
Dragon Scale Tower Shield - Base AC: 4 att pen -2, armour check pen -10, ASF 50%, AC vs Dragon +3
Full Chain Mail - base AC 5, max dex bonus 2, medium armour, ASF 10% (30% - 20%), DR1/-
Gladiator Plate (Full plate). Base AC 8, max dex bonus 1, regen +1
Holy Shield, small - base ac +1, ACP -1, ASF 5%, AC vs evil +3 shield, light bright (20m) blue
Hulk Shell Shield - Heavy shield, base Ac +2, ACP -2, ASF 15%, +5 to mind affecting throws, +5 spot skill
Round shield of life - heavy shield, resist negative energy 5/-
Serpent Shield - light shield, Immunity: poison
Weapons
Bleeder - Greatsword, on hit: wounding DC=20
Dooming Warhammer - Warhammer, cold iron, on hit: Doom DC=20 25% / 2 Round
Dragon's Breath - shortbow, unlimited ammo: +1d6 fire
Flare dagger - dagger - on hit: Flare lvl 2
Frost Spear - Spear, bonus damage cold 2
Full Blade - Greatsword, attack penalty -2, Damage bonus: Slashing 1d6
Gnomish Greataxe - att bonus vs construct +1, dam vs construct +1d4
Great Axe - greataxe, massive crits 1d12
Great Axe of the Dead - greataxe, enhancement vs undead +2, alchemical silver
Green Steel Axe- Handaxe, dam bonus negative energy 2, vulnerability divine 5%, material: Bad Strref
Hammerdin's Mace - mace, +2 CHA, light (20m) white, only usable by paladin
Hooking dagger - dagger, bonus feat: disarm
Life Drinker - Longsword. Vamp regen +2
Mithral Handaxe of Chaos - handaxe, att bonus vs lawful +1, only useable by chaotic
Piercing Axe - handaxe, dam bonus: piercing 1d4
Shadow Spear - spear, dam bonus negative energy 2
Shovel - Club, on hit: Daze DC=16 5% / 5 Rounds
Skeletal Bone - Longbow, Enhance +1, Mighty +5
Slicer - Bastard sword, Keen, Adamantine (doesn't have the usual +2 magic damage from adamantine)
Spear of Force - Spear, bonus dam: magical 2
Spider Dagger - dagger, On hit: poison DC=16 1d2 STR damage
Tiger Claw of Dispelling - Kama, Mithral, On Hit: Dispel Magic DC=14 (looks like a kukri in the picture)
Tiger Claw of Stunning - Kama, Mithral, On Hit: Stun DC=14 10% / 1 Round (looks like a kukri in the picture)
War Hammer of the Undead - Warhammer, dam bonus vs undead 2d4, alchemical silver.
So there we have it. It's a shame not to see any unlimited throwing weapons or a warmace, scimitar, or rapier, or cloth armours, but it's what we have
Feel free to thank me with adamantine ingots in game, or by just not minding too much when I convince you to try the temple again and we end up in more xp debt
Enjoy!
Lint
This quest is an achievement quest given by Big Game Hunter Ossanai in the East Barrenlands, and you can only choose one reward which is instantly bound to your toon, so you can't use both the kamas at once....
Armour
Bowmans plate - Half plate, base AC = 7, max dex bonus = 0, armour check penalty = -7, arcane spell failure = 40%, weight 20, bonus feat: Alertness, Mithral: 40% lighter
Dragon Scale Tower Shield - Base AC: 4 att pen -2, armour check pen -10, ASF 50%, AC vs Dragon +3
Full Chain Mail - base AC 5, max dex bonus 2, medium armour, ASF 10% (30% - 20%), DR1/-
Gladiator Plate (Full plate). Base AC 8, max dex bonus 1, regen +1
Holy Shield, small - base ac +1, ACP -1, ASF 5%, AC vs evil +3 shield, light bright (20m) blue
Hulk Shell Shield - Heavy shield, base Ac +2, ACP -2, ASF 15%, +5 to mind affecting throws, +5 spot skill
Round shield of life - heavy shield, resist negative energy 5/-
Serpent Shield - light shield, Immunity: poison
Weapons
Bleeder - Greatsword, on hit: wounding DC=20
Dooming Warhammer - Warhammer, cold iron, on hit: Doom DC=20 25% / 2 Round
Dragon's Breath - shortbow, unlimited ammo: +1d6 fire
Flare dagger - dagger - on hit: Flare lvl 2
Frost Spear - Spear, bonus damage cold 2
Full Blade - Greatsword, attack penalty -2, Damage bonus: Slashing 1d6
Gnomish Greataxe - att bonus vs construct +1, dam vs construct +1d4
Great Axe - greataxe, massive crits 1d12
Great Axe of the Dead - greataxe, enhancement vs undead +2, alchemical silver
Green Steel Axe- Handaxe, dam bonus negative energy 2, vulnerability divine 5%, material: Bad Strref
Hammerdin's Mace - mace, +2 CHA, light (20m) white, only usable by paladin
Hooking dagger - dagger, bonus feat: disarm
Life Drinker - Longsword. Vamp regen +2
Mithral Handaxe of Chaos - handaxe, att bonus vs lawful +1, only useable by chaotic
Piercing Axe - handaxe, dam bonus: piercing 1d4
Shadow Spear - spear, dam bonus negative energy 2
Shovel - Club, on hit: Daze DC=16 5% / 5 Rounds
Skeletal Bone - Longbow, Enhance +1, Mighty +5
Slicer - Bastard sword, Keen, Adamantine (doesn't have the usual +2 magic damage from adamantine)
Spear of Force - Spear, bonus dam: magical 2
Spider Dagger - dagger, On hit: poison DC=16 1d2 STR damage
Tiger Claw of Dispelling - Kama, Mithral, On Hit: Dispel Magic DC=14 (looks like a kukri in the picture)
Tiger Claw of Stunning - Kama, Mithral, On Hit: Stun DC=14 10% / 1 Round (looks like a kukri in the picture)
War Hammer of the Undead - Warhammer, dam bonus vs undead 2d4, alchemical silver.
So there we have it. It's a shame not to see any unlimited throwing weapons or a warmace, scimitar, or rapier, or cloth armours, but it's what we have
Feel free to thank me with adamantine ingots in game, or by just not minding too much when I convince you to try the temple again and we end up in more xp debt
Enjoy!
Lint