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Post by Loudent2 on May 25, 2018 19:38:18 GMT -5
The original server design encouraged people to group up to achieve goals and increase XP gain. But after 10 years that's not always possible. I've tripled the XP for the server. this can lead you to burning through the content much faster but I think at this point metering your leveling probably doesn't do much.
As always...enjoy! -Loudent2
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Post by siegelayer on May 26, 2018 15:34:40 GMT -5
Holy ^%$#!
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Post by Loudent2 on May 26, 2018 18:03:32 GMT -5
One thing I didn't think about is that it will likely make death meaningless as one or two kills gets you out of debt. I might triple xp debt as well. Ah, well, work for another time.
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Post by siegelayer on May 26, 2018 21:27:37 GMT -5
Yeah,I was thinking the same. Does it also increase xp for the battlefield fights? I have been enjoying those again, even at such a low level. I guess i'll find out in a bit.
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Post by siegelayer on May 26, 2018 22:29:29 GMT -5
Ok, doesn't work for battlefield then. Then (On my way to the spider cave.) i'm like, "What happened to the Chode Holes?" Took me about 3 seconds. Then I was like, "Ahhh."
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Post by Loudent2 on May 26, 2018 22:32:19 GMT -5
No, I don't think so. The XpOverrde only works on `onDeath` events. So mobs and killable placeables. I use a constant to determine the multiplier. Play around with it and if you think 3x is too fast I can trim it down. I'll see about increasing xpdebt by whatever multiplier we use.
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