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Post by Loudent2 on Apr 7, 2008 14:46:17 GMT -5
I have a question.
It's sparked because I get a sense that, perhaps, the NWN2 PRC pack and Kaedrin's work are going to go their seperate ways. (I don't want to get into politics here, this is just a sense I get).
With that said there are some PrC classes that the PRC team has done that I would like to see added to the server. Which means that it will have to be added to Kaedrin's work, using Kaedrin's reserved ranges and such.
I've poked around a bit and get the sense I could probably pull one off. Low hanging fruit and all that.
I am wondering if Kaedrin has a process for community submissions of prestige classes.
-Loudent2
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Post by Kaedrin on Apr 7, 2008 17:23:13 GMT -5
From what I understand, LadyD is going to include my stuff that the PRC doesn't have in the PRG. Anything I do that is already in the PRC is ignored. Which PrCs were you looking at? I've got about 15 identified as being on my list and in the PRC. I don't really have a process. I'd compare the intended implementation to the sourcebook and see what the alternate implementations are for stuff that we can't do in NWN2. I know the PRC has a number of 3.0 versions that have been superseded with 3.5 versions. It's only come up once so far. I disagreed with a guy who was doing a swiftblade version to the point I did mine from scratch instead of using any of his content because I didn't want to further improve the power of the class. This was a particularly special case IMO as half of the abilities didn't translate well into NWN2 and needed replacements. I'm completely open to it but it would be case by case I think. I need to go over my reserved numbers compared to the list and start pruning ones I don't think I'll ever get to (contemplative) as the numbers *were* very, very tight at one point.
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Post by Loudent2 on Apr 7, 2008 17:47:42 GMT -5
From what I understand, LadyD is going to include my stuff that the PRC doesn't have in the PRG. Anything I do that is already in the PRC is ignored. Ok, I'm going to preface this comment with the statement that I have nothing but the utmost respect for the PRC team and consider their PrC pack to be the greatest community content in the NWN world to this date. That being said, it is my opinion that, perhaps, they went a wee bit too far in terms of being supported on a PW. I was hoping for a PRC-lite version and, when the PRG team was announced I was hoping that they'd leverage the work/knowledge of the PRC team but start, essentially, from scratch. Leaving behind a lot of the legacy problems. However, the PRG team intends to do a full port and I'm not sure my server could handle running NWN2 with the full PRC pack (not sure *any* server can). I suppose the option to use the PRC2 remains on the table (although it would probably require a player wipe), but your work is closer to what I'd hoped for. A relatively light-weight PrC pack, started from scratch without all the legacy issues. So it is my intention, at this point, to not include the PRC2 pack into the server (or perhaps strip out their race stuff and use that part). Which means you're it ;D Well, the ones that I would be really interested in would require a bit more work than I have time for but a couple, Enlightened fist comes to mind, seems easy enough to make. I'd have to make some adjustments to the fact that we don't have actionless feats in NWN2 but I think it could be done with relatively little effort. Of course, my first priority is always content for the PW so it would not be fast in coming from me.
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Post by Kaedrin on Apr 7, 2008 19:34:57 GMT -5
IMO Enlightened Fist would be one of the most difficult to do. "Given that monks are buried completely in the engine (their damage isn't even from natural weapons, but hard coded in the engine) I won't be doing any monk PrCs. The only way to really do monk prcs on the outside is to gut the monk class and add your own version that uses creature weapons. Then the levelup code could correctly upgrade the weapons and alter as needed. Any AC bonuses that replace the normal bonus would be Dodge only though as we can't stack other kinds (meaning you are more vulnerable to AoOs). Just about every class feature is buried in the engine." Unless I'm missing something those problems still stand.
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Post by Loudent2 on Apr 7, 2008 19:52:48 GMT -5
IMO Enlightened Fist would be one of the most difficult to do. "Given that monks are buried completely in the engine (their damage isn't even from natural weapons, but hard coded in the engine) I won't be doing any monk PrCs. The only way to really do monk prcs on the outside is to gut the monk class and add your own version that uses creature weapons. Then the levelup code could correctly upgrade the weapons and alter as needed. Any AC bonuses that replace the normal bonus would be Dodge only though as we can't stack other kinds (meaning you are more vulnerable to AoOs). Just about every class feature is buried in the engine." Unless I'm missing something those problems still stand. I believe you are mistaken and you can add monk unarmed damage progresion as a class feature. (although I'll admit that I have not investigated this fully in NWN2). How did Obsidian do the sacred fist?
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Post by Kaedrin on Apr 7, 2008 20:00:56 GMT -5
Feat 1556 is used by the engine to increase the monks unarmed damage by the class level you have in SF. Simply adding the feat to a character means it *should* look at SF levels and not Enlightened Fist levels for stacking. If you don't have any SF levels then there is nothing it can use to "increase" the monk damage. Just taking a level 30 druid and adding the feat leaves you with d3 unarmed if I remember right from the test I did after MotB came out. "Specifics: A sacred fist's class levels stack with his monk levels (if any) for the purpose of determining his unarmed damage. If a sacred fist doesn't have monk levels prior to becoming a sacred fist, treat him as a monk of the same class level as his sacred fist class level for determining his unarmed damage." I'd be happy to be wrong on this but I don't think I am.
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Post by Loudent2 on Apr 7, 2008 20:05:18 GMT -5
Well, I admit I could be wrong. That would be unfortunate.
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Post by mammothtruk on Apr 8, 2008 14:10:47 GMT -5
so you need someone to gut the monk and rebuild it using scripted feats instead of hardcored feats? Thats sounds like a huge undertaking.
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Post by Kaedrin on Apr 8, 2008 17:07:04 GMT -5
Which is why I don't have any plans to do monk PrCs. If I'm wrong and it's easy I'll be glad but the limited stuff I tested indicated we couldn't.
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Post by nicethugbert on Apr 8, 2008 17:50:36 GMT -5
If monk is, or could be afterwards, a popular class and gutting it enables PrCs that further increase it's popularity then gutting may very well be worth the effort. It would be a stab against bloat too.
The same thing is true of MT, if only The Devs understood that.
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