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Post by nicethugbert on Feb 18, 2008 8:27:05 GMT -5
Override evil! How about the campaign folder? Can UIs work from there? Wish they would allow them to work from haks.
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Post by mammothtruk on Feb 18, 2008 9:25:40 GMT -5
I thought atleast some GUI files did work from haks
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You could put a board in each level area that has level specific quests. And have group quests that require some kind of group effort to complete.
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Post by mammothtruk on Feb 18, 2008 15:48:19 GMT -5
just read the nwn2 forums and thought to myself why not suggest it here.
Increase the speed of MM and the like spells. I know it can be done with some small 2da edits. Instead of the wandering missles there is an option to have them streak to the target. This should be done for all spells that wander around the screen and shouldnt.
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Post by nicethugbert on Feb 26, 2008 16:26:48 GMT -5
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Post by mammothtruk on Feb 26, 2008 17:40:15 GMT -5
those axes look truly amazing. maybe Lou can work those into the module later? Man I just love new model content for some reason.
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Post by mammothtruk on Feb 27, 2008 17:21:52 GMT -5
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Post by Loudent2 on Feb 27, 2008 17:26:31 GMT -5
It is very interesting. Unfortunately it uses the light xbow proficiency
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Post by mammothtruk on Feb 27, 2008 22:03:27 GMT -5
it could be possible to flag it as exotic but the real problem runs into it firing normal bolts. I think a new feat and some small tweaks could put it into the game the right way. worth thinking about for me.
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Post by Loudent2 on Feb 28, 2008 0:44:07 GMT -5
If it it used it's on feat rather than piggybacking on the light xbow one, I'd put it in, in a heartbeatk.
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Post by nicethugbert on Feb 28, 2008 7:49:01 GMT -5
Any chance it could replace or be set as a shuriken?
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Post by Loudent2 on Feb 28, 2008 11:50:00 GMT -5
An Arquebus Stormlord? That would be awesome!
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Post by nicethugbert on Feb 28, 2008 13:43:09 GMT -5
LOL, I didn't think of that. I guess the boomstick would be somehow appropriate.
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Post by mammothtruk on Feb 28, 2008 17:51:37 GMT -5
If I can make a feat that gives you access to a new weapon type and then work out how to get the weapon type to call the right model. renaming the model and texture file should work. pretty sure I can get it working. I havent ever made a completely new feat but that shouldnt be all that hard right? You have so Im pretty sure I can. the trick to linking the script of the feat to call the new weapon type and that calling the model and texture.
Alright Im going to see if I cant make that happen. I think it would be cool to have is all.
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Post by nicethugbert on Mar 3, 2008 7:32:28 GMT -5
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Post by Kaedrin on Mar 3, 2008 22:06:30 GMT -5
just read the nwn2 forums and thought to myself why not suggest it here. Increase the speed of MM and the like spells. I know it can be done with some small 2da edits. Instead of the wandering missles there is an option to have them streak to the target. This should be done for all spells that wander around the screen and shouldnt. If you generate a list I'll roll it into my content. That annoys me as well and should be a simple, non-breaking change.
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