Post by Kaedrin on Sept 5, 2009 15:13:03 GMT -5
The 4th update to 1.38 should take care of all the known issues at this point with the 1.38 series.
Complete changelog of 1.38:
* AK/WoD changed to allow any weapon
* All Warlock abilities have the V removed from them. SLAs are not subject to silence.
* Animal companion script now handles the invalid SoZ Umoja blueprint (they made a NPC with the dino pet with no dino pet feat…)
* Anointed Knight ability Anoint Weapon changed (Great Cleave removed, Vampiric +2 added)
* ArmorRuleStats.2da updated to remove all custom shield entries as the engine is hard-coded to disallow new shields
* Blessed Aim corrected to only work with Ranged Weapons.
* Chilling Tentacles and Wall of Flame now have their correct DC (TonyK fix of OEI issue)
* Clap of Thunder, Hurricane Breath, Fiery Burst, Winter's Blast feats updated with new trigger spells.
* Debug messages removed from Intuitive Attack
* Debug messages removed from Sonic Might
* Eldritch Master changed to require 8d6 blast dice instead of 16 warlock levels. Will investigate setting it to 4 for spell level to correctly model the required "Dark" invocation.
* Elegant Strike damage is no longer stops at +15 for Dex scores above 40. Now correctly handles up to a 52 stat with anything past that getting +21.
* Enchanting non-Iron items will now correctly allow 3 or 4 enchants instead of only 1 to 2. (ie, item properties for a material such as ASF reduction on Mithril will no longer count against the enchantment cap). This fix has limitations to be noted soon.
* Favored Soul gains the two missing bonus epic feats (at 25 and 30)
* Fighter gains access to Improved Rapid Shot as a bonus feat.
* Heartbeat effects are now supernatural
* Intuitive Attack description updated to detail how weapon finesse is handled (yet why do you have both?)
* Intuitive Attack now lists which weapons are valid.
* Knight of Tierdrial description updated to indicate it does not provide progression with the Sorcerer or Wizard
* Melodic casting description updated to indicate it uses base ranks ONLY for the skill comparison.
* Missing fixes from rpgplayer1added.
* New Alternate Class Feature: Elemental Companion
* New cmi_option to get Ember Guard shape for free (as per pnp). Defaults to on. Row 30.
* New cmi_option to grant planetouched races Martial Weapon proficiency (as per pnp). Defaults to on. Row 31.
* New Feat: Ability Focus (Bard Songs)
* New Feat: Ability Focus (Eldritch Blast)
* New Feat: Ability Focus (Invocations)
* New Feat: Ashbound
* New Feat: Augment Elemental
* New Feat: Chain Spell Feat disabled until all spells can be evaluated for the new metamagic.
* New Feat: Dragonsong
* New Feat: Elemental Shape (Ember Guard)
* New Feat: Epic of the Lost King
* New Feat: Greater Heavy Armor Optimization
* New Feat: Heavy Armor Optimization
* New Feat: Melee Weapon Mastery (Blunt)
* New Feat: Melee Weapon Mastery (Piercing)
* New Feat: Melee Weapon Mastery (Slashing)
* New Feat: Practical Metamagic (Chain) Feat disabled by default.
* New Feat: Practical Metamagic (Empower) Feat has AllClassCanUse turned off so that only the ASoC gets it by default.
* New Feat: Practical Metamagic (Extend) Feat disabled by default.
* New Feat: Practical Metamagic (Maximize) Feat has AllClassCanUse turned off so that only the ASoC gets it by default.
* New Feat: Practical Metamagic (Quicken) Feat has AllClassCanUse turned off so that only the ASoC gets it by default.
* New Feat: Practical Metamagic (Silent) Feat disabled by default.
* New Feat: Practical Metamagic (Still) Feat disabled by default.
* New Feat: Protective Ward (Reserve) (Ranger only)
* New Feat: Sanctify Strikes
* New Feat: Shared Fury
* New Feat: Silver Fang
* New Feat: Silver Fang (Companion)
* New Feat: Snowflake Wardance
* New Feat: Weapon Supremacy
* New PrC: Champion of the Silver Flame
* New PrC: Fist of the Forest
* New Spell: Deadly Lahar (D8, SW8)
* New Spell: Flaywind Burst (C5, D5, SW5)
* New Spell: Frost Breath (C2, D2, SW2)
* New Spell: Sound Blast (B5, SW5)
* New Website page for the new races (Star Elf, Painted Elf)
* Now includes the latest of rpgplayer1's fixes for feats
* Orb spells updated with the OEI vfx/casting animations Source
* Polymorph Self gets the tweak Word of Changing/Shapechange got for arcane casting in forms (still requires Natural Spell)
* Rage is now instant. Please try this and make sure it doesn't cause any issues (such as no animation).
* Red Wizard and Wizard gain access to Persistent Spell as a bonus feat.
* rpgplayer1's 3.41 fixes included
* rpgplayer1's fix for seeing Companion/Familiar feats included.
* Shining Blade's Shocking Blade and Holy Blade gain a +2 AB bonus at 9th level (if both are applied to a weapon this bonus stacks). Both are now instant.
* Silver Sword now accounts for the Favored Soul (OC), Spirit Shaman (OC), and Thug (OC, MotB).
* Song of the Heart updated to affect Cloud Mind
* Sonic Might now correctly fires
* Stormsinger gains Warlock as a spellcasting progression choice.
* Summon Animal Companion upgraded to account for correct druid/ranger/prc levels when determining the HD of the companion. This will fix the longstanding issue of companions not getting credit for PrC levels.
* Swift Surge descriptions updated to remove speed increase reference
* The Dwarven deities Clangeddin Silverbeard and Deep Duerra now correctly grant Weapon Specialization (Battle Axe) instead of a non-existent feat.
* Warlock epic spells (d**nation, Entropic Husk, Epic Gate, Hellball, Vampiric Feats) changed to require 8d6 blast dice instead of 16 warlock levels. Will investigate setting it to 4 for spell level to correctly model the required "Dark" invocation.
* Warrior of Darkness ability Darkling Weapon changed (Great Cleave removed, Vampiric +2 added)
* Wizards can now take Practical Metamagic (Extend, Still, Silent) as a bonus feat
Complete changelog of 1.38:
* AK/WoD changed to allow any weapon
* All Warlock abilities have the V removed from them. SLAs are not subject to silence.
* Animal companion script now handles the invalid SoZ Umoja blueprint (they made a NPC with the dino pet with no dino pet feat…)
* Anointed Knight ability Anoint Weapon changed (Great Cleave removed, Vampiric +2 added)
* ArmorRuleStats.2da updated to remove all custom shield entries as the engine is hard-coded to disallow new shields
* Blessed Aim corrected to only work with Ranged Weapons.
* Chilling Tentacles and Wall of Flame now have their correct DC (TonyK fix of OEI issue)
* Clap of Thunder, Hurricane Breath, Fiery Burst, Winter's Blast feats updated with new trigger spells.
* Debug messages removed from Intuitive Attack
* Debug messages removed from Sonic Might
* Eldritch Master changed to require 8d6 blast dice instead of 16 warlock levels. Will investigate setting it to 4 for spell level to correctly model the required "Dark" invocation.
* Elegant Strike damage is no longer stops at +15 for Dex scores above 40. Now correctly handles up to a 52 stat with anything past that getting +21.
* Enchanting non-Iron items will now correctly allow 3 or 4 enchants instead of only 1 to 2. (ie, item properties for a material such as ASF reduction on Mithril will no longer count against the enchantment cap). This fix has limitations to be noted soon.
* Favored Soul gains the two missing bonus epic feats (at 25 and 30)
* Fighter gains access to Improved Rapid Shot as a bonus feat.
* Heartbeat effects are now supernatural
* Intuitive Attack description updated to detail how weapon finesse is handled (yet why do you have both?)
* Intuitive Attack now lists which weapons are valid.
* Knight of Tierdrial description updated to indicate it does not provide progression with the Sorcerer or Wizard
* Melodic casting description updated to indicate it uses base ranks ONLY for the skill comparison.
* Missing fixes from rpgplayer1added.
* New Alternate Class Feature: Elemental Companion
* New cmi_option to get Ember Guard shape for free (as per pnp). Defaults to on. Row 30.
* New cmi_option to grant planetouched races Martial Weapon proficiency (as per pnp). Defaults to on. Row 31.
* New Feat: Ability Focus (Bard Songs)
* New Feat: Ability Focus (Eldritch Blast)
* New Feat: Ability Focus (Invocations)
* New Feat: Ashbound
* New Feat: Augment Elemental
* New Feat: Chain Spell Feat disabled until all spells can be evaluated for the new metamagic.
* New Feat: Dragonsong
* New Feat: Elemental Shape (Ember Guard)
* New Feat: Epic of the Lost King
* New Feat: Greater Heavy Armor Optimization
* New Feat: Heavy Armor Optimization
* New Feat: Melee Weapon Mastery (Blunt)
* New Feat: Melee Weapon Mastery (Piercing)
* New Feat: Melee Weapon Mastery (Slashing)
* New Feat: Practical Metamagic (Chain) Feat disabled by default.
* New Feat: Practical Metamagic (Empower) Feat has AllClassCanUse turned off so that only the ASoC gets it by default.
* New Feat: Practical Metamagic (Extend) Feat disabled by default.
* New Feat: Practical Metamagic (Maximize) Feat has AllClassCanUse turned off so that only the ASoC gets it by default.
* New Feat: Practical Metamagic (Quicken) Feat has AllClassCanUse turned off so that only the ASoC gets it by default.
* New Feat: Practical Metamagic (Silent) Feat disabled by default.
* New Feat: Practical Metamagic (Still) Feat disabled by default.
* New Feat: Protective Ward (Reserve) (Ranger only)
* New Feat: Sanctify Strikes
* New Feat: Shared Fury
* New Feat: Silver Fang
* New Feat: Silver Fang (Companion)
* New Feat: Snowflake Wardance
* New Feat: Weapon Supremacy
* New PrC: Champion of the Silver Flame
* New PrC: Fist of the Forest
* New Spell: Deadly Lahar (D8, SW8)
* New Spell: Flaywind Burst (C5, D5, SW5)
* New Spell: Frost Breath (C2, D2, SW2)
* New Spell: Sound Blast (B5, SW5)
* New Website page for the new races (Star Elf, Painted Elf)
* Now includes the latest of rpgplayer1's fixes for feats
* Orb spells updated with the OEI vfx/casting animations Source
* Polymorph Self gets the tweak Word of Changing/Shapechange got for arcane casting in forms (still requires Natural Spell)
* Rage is now instant. Please try this and make sure it doesn't cause any issues (such as no animation).
* Red Wizard and Wizard gain access to Persistent Spell as a bonus feat.
* rpgplayer1's 3.41 fixes included
* rpgplayer1's fix for seeing Companion/Familiar feats included.
* Shining Blade's Shocking Blade and Holy Blade gain a +2 AB bonus at 9th level (if both are applied to a weapon this bonus stacks). Both are now instant.
* Silver Sword now accounts for the Favored Soul (OC), Spirit Shaman (OC), and Thug (OC, MotB).
* Song of the Heart updated to affect Cloud Mind
* Sonic Might now correctly fires
* Stormsinger gains Warlock as a spellcasting progression choice.
* Summon Animal Companion upgraded to account for correct druid/ranger/prc levels when determining the HD of the companion. This will fix the longstanding issue of companions not getting credit for PrC levels.
* Swift Surge descriptions updated to remove speed increase reference
* The Dwarven deities Clangeddin Silverbeard and Deep Duerra now correctly grant Weapon Specialization (Battle Axe) instead of a non-existent feat.
* Warlock epic spells (d**nation, Entropic Husk, Epic Gate, Hellball, Vampiric Feats) changed to require 8d6 blast dice instead of 16 warlock levels. Will investigate setting it to 4 for spell level to correctly model the required "Dark" invocation.
* Warrior of Darkness ability Darkling Weapon changed (Great Cleave removed, Vampiric +2 added)
* Wizards can now take Practical Metamagic (Extend, Still, Silent) as a bonus feat