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Post by mammothtruk on Apr 28, 2008 20:51:50 GMT -5
code review needs to happen for the Battle System.
5th time today I brought the server down trying to field. Im not sure since I cant see the CPU cycles or anything else about the box for that matter, but its a hardlocking that doesnt seem to slow anything down. It just drops. Maybe there is something that sometimes causes a loop that hangs the server. maybe there is a way to reduce the cpu cycles required if thats an issue. I dont really have a clue why its happeneing but Im sure everyone gets tired of me doing it.
Until I see some kind of improvement Im simply going to not field unless Im the only one online.
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Post by Loudent2 on Apr 28, 2008 22:10:19 GMT -5
There are a number of things that could be happening. I'm not sure where to start. One thing I'm looking forward to is when they fix ActivatePortal(), then I can move the battle system to a seperarate mod on the other CPU.
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Post by nicethugbert on May 1, 2008 20:36:59 GMT -5
Lou, do creature weapons/hides get enchantments or do you have to givethem weapons/armor/clothing/etc. for them to get enchantments?
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Post by Loudent2 on May 1, 2008 21:05:02 GMT -5
Creature weapons and hides get enchantments if there are no weapons/chest pieces
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Post by nicethugbert on May 4, 2008 18:13:41 GMT -5
How about the AI? Can they spawn stealthed? Can they set traps, on spawn? Can they be made to flee or keep a distance? Or switch targets? Combat Mode control?
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Post by mammothtruk on May 4, 2008 18:40:39 GMT -5
in nwn1 you could make the AI keep its distance if you modded the base AI with just a few switches. the spawn stealth can also be done Im pretty sure with my experience with nwn1 scripting. Not real sure about the traps. switching targets? dont know about that one. might be possible as they seem to target whoever did the most damage. combat modes like power attack? I think thats defaulted to start if they have it and enter combat. not sure about everything else.
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Post by nicethugbert on May 4, 2008 19:38:28 GMT -5
Yes, power attack, parry, defensive casting, combat expertise, stealth, etc., I don't want them to start tracking all of a sudden. Casters can use combat expertise while casting, but, sometimes it's better to use defensive casting. Etc.
And soft shells shouldn't tank.
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