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Post by nicethugbert on Apr 18, 2008 12:14:37 GMT -5
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Post by Loudent2 on Apr 18, 2008 20:10:05 GMT -5
What do we need to know about factions here? Not a thing. Leave it as hostile.
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Post by mammothtruk on Apr 21, 2008 12:59:11 GMT -5
updating today for the lizard army. put clothing on everyone so they will get armor enhancements from your script. gave the druid creature weapon prof and fixed his name. also added a ranger unit cause I seem to have had two warriors apart from the misnamed druid. everything should be peachy with them now.
updated the undead to have that link to the battle system and forum thread link to the forum.
already uploaded the approach work I did. The first two areas can be put in at some point but the dungeon isnt complete in the least and the dream walker city is still really rough. Im not real sure what all I should do for the city in the way of NPC backgroundness. Im a leave that to you Lou. I dont really do NPCs real well. I just need to finish the city and nail down my dungeon layouts so I can make monsters for them. It will be done this week I think.
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Post by Loudent2 on Apr 21, 2008 13:32:28 GMT -5
gave the druid creature weapon prof and fixed his name. Unfortunately it doesn't work like that. Once they're leveled up all manual changes to feats/skills/hps will be lost. It needs to be put into a package. for the time being I've given them a sickle. I'm already behind on the work for this next update so I'll be holding off on the updated army and other user submissions till the next update. Hopefuly the turn-around will be shorter next time.
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Post by mammothtruk on Apr 21, 2008 14:04:06 GMT -5
thats ok I just wanted to keep it updated.
I thought if I give them feats at base 1st level build they would keep them... Ill have to come up with packages or give them a level in some kind of monster class so they get them.
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Post by nicethugbert on Apr 21, 2008 14:08:47 GMT -5
Looking through MMT's Undead Army I noticed a creature or three with one level in undead and one level in a PC class. That would make the creature level 2 but I thought they had to be level 1. Please clarify.
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Post by Loudent2 on Apr 21, 2008 14:23:57 GMT -5
I haven't looked at it yet, but likely one of the classes will be lost when leveled.
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Post by mammothtruk on Apr 21, 2008 18:30:54 GMT -5
ah crap Ill have to take undead off then cause I dont want them lossing their player class.
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Post by slit518 on Apr 22, 2008 0:54:31 GMT -5
It's not that hard, easy solution, take down their hitpoints, BAB, and what ever else they get except for the feats/skills the level may give them. And change the challenge rating to be less if you want.
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Post by nicethugbert on Apr 26, 2008 20:45:12 GMT -5
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Post by mammothtruk on Apr 26, 2008 21:08:06 GMT -5
being working on the undead army tonight to get them fixed up so they level right.
are we epic feating monsters? I must have missed something.
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Post by nicethugbert on Apr 26, 2008 22:02:14 GMT -5
If they're going to scale with players then, I guess they need epic feats too. Eventually, I hope to make them with all the options avaible to PCs plus special touches.
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Post by mammothtruk on Apr 26, 2008 22:07:17 GMT -5
ah so your looking for Lou to mod the script so it gives them the feats if they are suppose to have them and then somehow dup the creature so they take effect. now I completely understand. Good plan too if I might add.
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Post by nicethugbert on Apr 26, 2008 22:14:27 GMT -5
I'll make the scripts myself or snatch them from Mithradites and send him a thx u note. Not done looking through his mod but since he's aware of the issues, he may have solved them already. Nytir uses a very simple levelup system. He does not use LevelUpHenchman which allows you to pick the class and package per level. But, Lou uses NESS and I don't know if that complicates things. I guess it shouldn't as he uses Nytir's Battle System for the two army areas and one of the areas is from the battle demo.
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Post by Loudent2 on Apr 27, 2008 12:18:07 GMT -5
The creatures are copied already so there's no need to worry about that.
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