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Post by Kaedrin on May 22, 2009 19:00:22 GMT -5
I have a series of questions to try and lay out the order I'm going to do content (and stick to). Please make a post on only ONE message board with your vote. Discussion is great but if I can avoid trying to sort out who already voted that would be great. Take a look at nwn2customcontent.wikidot.com/wip and let me know which ones of the "Optional content that may be in 1.38 or will be in later updates." you think really need to be 1.38. Those that remain are going to be put into a general update and moved to the Current page. Also, please take a look at the nwn2customcontent.wikidot.com/current and let me know which order you would like to see Spell Packs A-C. I and V are set. Pack A doesn't have any spell descriptions so you will have to look for them www.imarvintpa.com/dndlive/ if it has them. Finally, I need an order between the general update, the spellpacks, and the class update. Rank those 1-3 in the priority you would like.
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Post by mammothtruk on May 22, 2009 21:09:40 GMT -5
1. Class Update Because the base classes will be accessed at character creation now
2. Spellpacks Because after base classes new spells is tops on my list
3. General Because this will allow a lot of the general items to be enhanced by the new base classes and spells
1. Missing class feature (Paladin mount) replaced with Alternate Class Feature: Divine Spirit Long overdue goodness
2. cmi_store goes live (New armor types, prefab armors, crafting molds, chasubles for sale) Base work is mostly done. Some toolset work and they are good to go.
3. New Feat: Penetrating Shot Because archers could always use more love
4. GUI-based Touch Attack Spell system that allows you to keep using touch based spells for their full duration instead of it being a single shot cast (chill touch, etc). More GUI options is ALWAYS good
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Post by purtellfr on May 22, 2009 23:18:47 GMT -5
1. Class Update
2. General
3. Spell Packs
Went in that order because the more classes we have the better. General was second as ( don't want to be selfish but ) long awaited Druid fix-ups and other enhancements. Spells lastly as we already have some to play with for now.
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Post by nicethugbert on May 23, 2009 0:32:42 GMT -5
Casters for Teh Win!
Current Release Plans Order:
1. Spells. My understanding is that the Reeron and Talernon spells are done. So this should be a quick infusion of NEAT! content and in many cases, effective on update for pre-existing classes.
Optional Content:
* All spells on scrolls * Craft Rod/Staff added to the crafting system * Spell support 2da cleanup (des_crft_spells, des_crft, scrolls, IPRP_Spells). This will allow scrolls/wands/potions to be created with caster levels ranging from 1-40 (probably by 5s for performance). * GUI-based Touch Attack Spell system that allows you to keep using touch based spells for their full duration instead of it being a single shot cast (chill touch, etc). * Test Ranged/Melee touch attacks. If confirmed that they don't account for finesse, adjust a new wrapper for all touch attack code that handles it. * Instant feats.
The above options would give current casters a lot more options.
EDIT: Kaedrin has ~60 spells already done but waiting for inclusion. In his OP ED he says that he does spells quickly. PrCs have ~10 class feats tops? 60 spells is about the equivalent of 6 PrCs. More spells will give us a lot more content a lot sooner than classes. And, in many cases they are retro active. You can load up a saved game or login a PC and use them right away. They also seem to be less controversial. Spells for the win win win!
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