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Post by sonny0815 on Mar 17, 2009 10:47:41 GMT -5
What detirmines the quality of the item you get for the quest on the battlefield? Lvl? Number of kills total? Number of kills per round? Type of encounter? Really like the battlefield, gj
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Post by cosper123 on Mar 17, 2009 11:24:21 GMT -5
Yeah MMT did an awesome job with it overall (at least I think it was him, Beldar will know he's server loremaster).
I believe it's random just like the random loot drops.
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Post by Loudent2 on Mar 17, 2009 11:56:37 GMT -5
The battlefield code is based on Nytir's Battle system. If you like it, I encourage you to go vote for it on the vault (A link to all the system's we use from the vault can be found in the "Vote for CC" sticky on this forum or the server information page on the main site).
MMT designed the Lizard army and the Orc Army was based on a "general combat set" I put together for different races, the defenders are the human version of that set.
As for the quality of the item, it is based 100% on levels although the idea of a better victory providing a better item is...intriguing.
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Post by Beldar on Mar 17, 2009 13:39:28 GMT -5
How do you judge a better victory?
Number of defenders that survive? My mages frequently end up with 4 kills and tons of defenders surviving. This would make the server wizzies even more (although the new no resting content pretty much hoses wizzies).
Number of kills? My archers can ring up 25 kills and have only a handful of survivors. He has done an impressive amount of killing, but some of that is probably KSing from the other defenders. Also, how impressive is it considering how many of his compatriots died.
My HiPS melee characters can barely survive the field (they have to be very careful). The loot is already inadequate to motivate me to try the field with them (calculus: heal kit v. 2100 xp debt). Further weakening the relative quality of the loot they get is going to discourage non field specialist builds from even trying it.
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Post by cosper123 on Mar 17, 2009 15:08:46 GMT -5
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Post by nicethugbert on Mar 18, 2009 5:38:20 GMT -5
The item could be a defensive item or an offensive item depending on the way you won.
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Post by cosper123 on Mar 18, 2009 9:36:16 GMT -5
Yeah that doesn't work either. You need specific items depending on what your current gear set up is. But not all classes are flexible enough to play defensive or offensive as they please. Heck, melee based can't even play as they they were intended without having bibsby rain down on them against the lizards.
The only viable solution I've heard for that senario is grab a bow and pretend to be an archer. Good luck being any sort of a significant factor that way.
The only way I'd see a results modification being useful/fair is if it is group based.
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Post by shoujo on Mar 18, 2009 13:50:26 GMT -5
I've been fielding a lot recently and so far haven't seen Forceful, just the regular bigbies. Kob sorcs are no longer virtually guaranteed death sentences. Still have to play archer though cause of the focused fire. I also think the Field mobs have very low AC. My 16 dex bard has 46 AB when firing arrows, but can still hit 4-5 times per round. This could be a bug, but the mobs also have like 3-4 times the HP of a regular mob so I think it balances out even though that really hurts the effectiveness of nukes. Having heard that mages can rack up an average of 50 kills per fight using save or dies and having grouped with such a mage though, I can't say I feel too sorry
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Post by Loudent2 on Mar 18, 2009 14:09:06 GMT -5
"...I also think the Field mobs have very low AC. My 16 dex bard has 46 AB when firing arrows, but can still hit 4-5 times per round. This could be a bug,..."
It is. I mentioned it a bit back. I discovered it when implementing Mirh. Essentially the Mobs are not getting all the benefits of leveling, leaving their AC quite low (comparatively). You can see the difference by going into Mirh. The mobs you fight there are the mirrors of the Orc Mobs (your defenders) and are being properly leveled.
However, given that the battles are tough enough I imagine enhancing them (although your defenders would also be enhanced) doesn't seem like it's warranted. All it would do is water down the effectiveness of the PC.
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Post by nicethugbert on Mar 18, 2009 14:29:54 GMT -5
Yeah that doesn't work either. You need specific items depending on what your current gear set up is. But not all classes are flexible enough to play defensive or offensive as they please. Heck, melee based can't even play as they they were intended without having bibsby rain down on them against the lizards. The only viable solution I've heard for that senario is grab a bow and pretend to be an archer. Good luck being any sort of a significant factor that way. The only way I'd see a results modification being useful/fair is if it is group based. Then that area is not for your toon. Try another one.
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Post by cosper123 on Mar 18, 2009 14:58:08 GMT -5
Yeah that doesn't work either. You need specific items depending on what your current gear set up is. But not all classes are flexible enough to play defensive or offensive as they please. Heck, melee based can't even play as they they were intended without having bibsby rain down on them against the lizards. The only viable solution I've heard for that senario is grab a bow and pretend to be an archer. Good luck being any sort of a significant factor that way. The only way I'd see a results modification being useful/fair is if it is group based. Then that area is not for your toon. Try another one. Yeah cute sentiment but there's enough stacked against casual players here as is.
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Post by nicethugbert on Mar 18, 2009 15:56:15 GMT -5
Then that area is not for your toon. Try another one. Yeah cute sentiment but there's enough stacked against casual players here as is. Don't blame Lou if casual players can't build a Joe Average or Battle Cleric.
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Post by cosper123 on Mar 18, 2009 16:31:24 GMT -5
Yeah cute sentiment but there's enough stacked against casual players here as is. Don't blame Lou if casual players can't build a Joe Average or Battle Cleric. Stop leaning on logical fallacies, I'm not blaming Lou for anything...just pointing out that your idea is a bad one. IMO, of course. Can we please just leave it at that?
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Post by nicethugbert on Mar 19, 2009 5:51:51 GMT -5
Don't blame Lou if casual players can't build a Joe Average or Battle Cleric. Stop leaning on logical fallacies, I'm not blaming Lou for anything...just pointing out that your idea is a bad one. IMO, of course. Can we please just leave it at that? Stop leaning on non-sense.
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Post by cosper123 on Mar 19, 2009 9:48:20 GMT -5
Stop leaning on logical fallacies, I'm not blaming Lou for anything...just pointing out that your idea is a bad one. IMO, of course. Can we please just leave it at that? Stop leaning on non-sense. Non-sense? When I'm actually putting some thought into this and you're relying on logical fallacies to deflect? Classic.... You're proposing something that would be great if all things were equal but this is not. People would have to specifically build a character to get the most out of the battlefield loot drops as you propose it (Similar to how people now build characters specifically to farm the skelli). I believe at this point we've both said all that either of us need to for our opinions to be made. If you have something constructive then great, otherwise move past your bias for a moment and look at the big picture. Or just make another one of those "NEAT!" spam posts or something.
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